mlsanityData to 14 Oct 2026

Thinking the Fusion Strategy of Multi-reference Face Reenactment

arXiv 2202.10758 ↗First posted 22 Feb 2022cs.CV cs.LGcited by 0

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Abstract (arXiv)

In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is inevitable that the models fail to reconstruct or accurately generate unseen side of the face of a given single reference image. Most of existing methods alleviate this problem by learning appearances of human faces from large amount of data and generate realistic texture at inference time. Rather than completely relying on what generative models learn, we show that simple extension by using multiple reference images significantly improves generation quality. We show this by 1) conducting the reconstruction task on publicly available dataset, 2) conducting facial motion transfer on our original dataset which consists of multi-person's head movement video sequences, and 3) using a newly proposed evaluation metric to validate that our method achieves better quantitative results.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 18 of its 23 references that are in the map. First posted on arXiv 22 Feb 2022.

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References · 18

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6 more
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