Deep Graph Learning for Spatially-Varying Indoor Lighting Prediction
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Abstract (arXiv)
Lighting prediction from a single image is becoming increasingly important in many vision and augmented reality (AR) applications in which shading and shadow consistency between virtual and real objects should be guaranteed. However, this is a notoriously ill-posed problem, especially for indoor scenarios, because of the complexity of indoor luminaires and the limited information involved in 2D images. In this paper, we propose a graph learning-based framework for indoor lighting estimation. At its core is a new lighting model (dubbed DSGLight) based on depth-augmented Spherical Gaussians (SG) and a Graph Convolutional Network (GCN) that infers the new lighting representation from a single LDR image of limited field-of-view. Our lighting model builds 128 evenly distributed SGs over the indoor panorama, where each SG encoding the lighting and the depth around that node. The proposed GCN then learns the mapping from the input image to DSGLight. Compared with existing lighting models, our DSGLight encodes both direct lighting and indirect environmental lighting more faithfully and compactly. It also makes network training and inference more stable. The estimated depth distribution enables temporally stable shading and shadows under spatially-varying lighting. Through thorough experiments, we show that our method obviously outperforms existing methods both qualitatively and quantitatively.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 28 of its 47 references that are in the map. First posted on arXiv 13 Feb 2022.
Builds on
28 of 47 references.
References · 28
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16 more
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Built on by
Citing papers per year: 2022: 1; 2023: 1; 2024: 1; 2025: 3.
6 papers.
- 2022Editable Indoor Lighting Estimationcited by 12
- 2023Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectancecited by 11
- 2025DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpaintingcited by 11
- 2024360U-Former: HDR Illumination Estimation with Panoramic Adapted Vision Transformerscited by 3
- 2025HDR Environment Map Estimation with Latent Diffusion Modelscited by 0
- 2025VQT-Light:Lightweight HDR Illumination Map Prediction with Richer Texture.pdfcited by 0
- 2025VQT-Light:Lightweight HDR Illumination Map Prediction with Richer Texture.pdf16 Sep 2025
- 2025HDR Environment Map Estimation with Latent Diffusion Models28 Jul 2025
- 2025DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpainting2 Jul 2025
- 2024360U-Former: HDR Illumination Estimation with Panoramic Adapted Vision Transformers17 Oct 2024
- 2023Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectance7 Dec 2023
- 2022Editable Indoor Lighting Estimation8 Nov 2022