Learning multiple gaits of quadruped robot using hierarchical reinforcement learning
Not on the map. Why?
Abstract (arXiv)
There is a growing interest in learning a velocity command tracking controller of quadruped robot using reinforcement learning due to its robustness and scalability. However, a single policy, trained end-to-end, usually shows a single gait regardless of the command velocity. This could be a suboptimal solution considering the existence of optimal gait according to the velocity for quadruped animals. In this work, we propose a hierarchical controller for quadruped robot that could generate multiple gaits (i.e. pace, trot, bound) while tracking velocity command. Our controller is composed of two policies, each working as a central pattern generator and local feedback controller, and trained with hierarchical reinforcement learning. Experiment results show 1) the existence of optimal gait for specific velocity range 2) the efficiency of our hierarchical controller compared to a controller composed of a single policy, which usually shows a single gait. Codes are publicly available.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 11 of its 26 references that are in the map. First posted on arXiv 9 Dec 2021.
Builds on
11 of 26 references.
References · 11
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 494
- 2019Learning agile and dynamic motor skills for legged robotscited by 402
- 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 277
- 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 229
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
- 2017Learning human behaviors from motion capture by adversarial imitationcited by 75
- 2020Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Compositioncited by 71
- 2021AMP: Adversarial Motion Priors for Stylized Physics-Based Character Controlcited by 18
- 2018Progressive Reinforcement Learning with Distillation for Multi-Skilled Motion Controlcited by 12
- 2018Realizing Learned Quadruped Locomotion Behaviors through Kinematic Motion Primitivescited by 2
Built on by
Citing papers per year: 2023: 2; 2024: 0; 2025: 0; 2026: 1.
3 papers.