mlsanityData to 7 Oct 2026

Real-time 3D human action recognition based on Hyperpoint sequence

arXiv 2111.08492 ↗First posted 16 Nov 2021cs.CVcited by 9

Not on the map. Why?

Abstract (arXiv)

Real-time 3D human action recognition has broad industrial applications, such as surveillance, human-computer interaction, and healthcare monitoring. By relying on complex spatio-temporal local encoding, most existing point cloud sequence networks capture spatio-temporal local structures to recognize 3D human actions. To simplify the point cloud sequence modeling task, we propose a lightweight and effective point cloud sequence network referred to as SequentialPointNet for real-time 3D action recognition. Instead of capturing spatio-temporal local structures, SequentialPointNet encodes the temporal evolution of static appearances to recognize human actions. Firstly, we define a novel type of point data, Hyperpoint, to better describe the temporally changing human appearances. A theoretical foundation is provided to clarify the information equivalence property for converting point cloud sequences into Hyperpoint sequences. Secondly, the point cloud sequence modeling task is decomposed into a Hyperpoint embedding task and a Hyperpoint sequence modeling task. Specifically, for Hyperpoint embedding, the static point cloud technology is employed to convert point cloud sequences into Hyperpoint sequences, which introduces inherent frame-level parallelism; for Hyperpoint sequence modeling, a Hyperpoint-Mixer module is designed as the basic building block to learning the spatio-temporal features of human actions. Extensive experiments on three widely-used 3D action recognition datasets demonstrate that the proposed SequentialPointNet achieves competitive classification performance with up to 10X faster than existing approaches.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 18 of its 31 references that are in the map. First posted on arXiv 16 Nov 2021.

Builds on

18 of 31 references.

References · 18

  1. 2017Attention Is All You Needcited by 59,932
  2. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  3. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
  4. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
  5. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  6. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  7. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  8. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  9. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  10. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  11. 2019MeteorNet: Deep Learning on Dynamic 3D Point Cloud Sequencescited by 117
  12. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
6 more
  1. 2019Symbiotic Graph Neural Networks for 3D Skeleton-based Human Action Recognition and Motion Predictioncited by 50
  2. 20203DV: 3D Dynamic Voxel for Action Recognition in Depth Videocited by 41
  3. 2018Depth Pooling Based Large-scale 3D Action Recognition with Convolutional Neural Networkscited by 19
  4. 2018Action Recognition for Depth Video using Multi-view Dynamic Imagescited by 18
  5. 20203DFCNN: Real-Time Action Recognition using 3D Deep Neural Networks with Raw Depth Informationcited by 13
  6. 2020Exploiting the ConvLSTM: Human Action Recognition using Raw Depth Video-Based Recurrent Neural Networkscited by 8

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 3; 2024: 3; 2025: 0; 2026: 3.

9 papers.