Exploiting the ConvLSTM: Human Action Recognition using Raw Depth Video-Based Recurrent Neural Networks
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Abstract (arXiv)
As in many other different fields, deep learning has become the main approach in most computer vision applications, such as scene understanding, object recognition, computer-human interaction or human action recognition (HAR). Research efforts within HAR have mainly focused on how to efficiently extract and process both spatial and temporal dependencies of video sequences. In this paper, we propose and compare, two neural networks based on the convolutional long short-term memory unit, namely ConvLSTM, with differences in the architecture and the long-term learning strategy. The former uses a video-length adaptive input data generator (stateless) whereas the latter explores the stateful ability of general recurrent neural networks but applied in the particular case of HAR. This stateful property allows the model to accumulate discriminative patterns from previous frames without compromising computer memory. Experimental results on the large-scale NTU RGB+D dataset show that the proposed models achieve competitive recognition accuracies with lower computational cost compared with state-of-the-art methods and prove that, in the particular case of videos, the rarely-used stateful mode of recurrent neural networks significantly improves the accuracy obtained with the standard mode. The recognition accuracies obtained are 75.26% (CS) and 75.45% (CV) for the stateless model, with an average time consumption per video of 0.21 s, and 80.43% (CS) and 79.91%(CV) with 0.89 s for the stateful version.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Jun 2020.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 1; 2024: 4; 2025: 1.
8 papers.
- 2021Real-time 3D human action recognition based on Hyperpoint sequencecited by 9
- 2023STMT: A Spatial-Temporal Mesh Transformer for MoCap-Based Action Recognitioncited by 7
- 2022Transformers in Action Recognition: A Review on Temporal Modelingcited by 3
- 2024KAN-HyperpointNet for Point Cloud Sequence-Based 3D Human Action Recognitioncited by 3
- 2024Mask and Compress: Efficient Skeleton-based Action Recognition in Continual Learningcited by 2
- 2024A Geospatial Approach to Predicting Desert Locust Breeding Grounds in Africacited by 1
- 2025An LLM-Empowered Low-Resolution Vision System for On-Device Human Behavior Understandingcited by 1
- 2024Artificial Neural Networks for Photonic Applications: From Algorithms to Implementationcited by 0
- 2025An LLM-Empowered Low-Resolution Vision System for On-Device Human Behavior Understanding3 May 2025
- 2024KAN-HyperpointNet for Point Cloud Sequence-Based 3D Human Action Recognition14 Sep 2024
- 2024Artificial Neural Networks for Photonic Applications: From Algorithms to Implementation2 Aug 2024
- 2024Mask and Compress: Efficient Skeleton-based Action Recognition in Continual Learning1 Jul 2024
- 2024A Geospatial Approach to Predicting Desert Locust Breeding Grounds in Africa11 Mar 2024
- 2023STMT: A Spatial-Temporal Mesh Transformer for MoCap-Based Action Recognition31 Mar 2023
- 2022Transformers in Action Recognition: A Review on Temporal Modeling29 Dec 2022
- 2021Real-time 3D human action recognition based on Hyperpoint sequence16 Nov 2021