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Explore before Moving: A Feasible Path Estimation and Memory Recalling Framework for Embodied Navigation

arXiv 2110.08571 ↗First posted 16 Oct 2021cs.CVcited by 0

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Abstract (arXiv)

An embodied task such as embodied question answering (EmbodiedQA), requires an agent to explore the environment and collect clues to answer a given question that related with specific objects in the scene. The solution of such task usually includes two stages, a navigator and a visual Q&A module. In this paper, we focus on the navigation and solve the problem of existing navigation algorithms lacking experience and common sense, which essentially results in a failure finding target when robot is spawn in unknown environments. Inspired by the human ability to think twice before moving and conceive several feasible paths to seek a goal in unfamiliar scenes, we present a route planning method named Path Estimation and Memory Recalling (PEMR) framework. PEMR includes a "looking ahead" process, textiti.e. a visual feature extractor module that estimates feasible paths for gathering 3D navigational information, which is mimicking the human sense of direction. PEMR contains another process ``looking behind'' process that is a memory recall mechanism aims at fully leveraging past experience collected by the feature extractor. Last but not the least, to encourage the navigator to learn more accurate prior expert experience, we improve the original benchmark dataset and provide a family of evaluation metrics for diagnosing both navigation and question answering modules. We show strong experimental results of PEMR on the EmbodiedQA navigation task.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 37 references that are in the map. First posted on arXiv 16 Oct 2021.

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References · 23

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
  2. 2015VQA: Visual Question Answeringcited by 2,506
  3. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  4. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,027
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  6. 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 366
  7. 2017Embodied Question Answeringcited by 336
  8. 2018Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigationcited by 305
  9. 2017Cognitive Mapping and Planning for Visual Navigationcited by 212
  10. 2019Self-Monitoring Navigation Agent via Auxiliary Progress Estimationcited by 176
  11. 2014Reinforcement and Imitation Learning via Interactive No-Regret Learningcited by 118
  12. 2018Building Generalizable Agents with a Realistic and Rich 3D Environmentcited by 109
11 more
  1. 2019The Regretful Agent: Heuristic-Aided Navigation through Progress Estimationcited by 105
  2. 2018Visual Representations for Semantic Target Driven Navigationcited by 89
  3. 2018Hierarchical Imitation and Reinforcement Learningcited by 88
  4. 2018Vision-based Navigation with Language-based Assistance via Imitation Learning with Indirect Interventioncited by 77
  5. 2019Multi-Target Embodied Question Answeringcited by 74
  6. 2017PRM-RL: Long-range Robotic Navigation Tasks by Combining Reinforcement Learning and Sampling-based Planningcited by 69
  7. 2018Neural Modular Control for Embodied Question Answeringcited by 56
  8. 2018Blindfold Baselines for Embodied QAcited by 13
  9. 2019Walking with MIND: Mental Imagery eNhanceD Embodied QAcited by 12
  10. 2019Revisiting EmbodiedQA: A Simple Baseline and Beyondcited by 6
  11. 2018On the Complexity of Exploration in Goal-Driven Navigationcited by 4

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