Explaining Deep Reinforcement Learning Agents In The Atari Domain through a Surrogate Model
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Abstract (arXiv)
One major barrier to applications of deep Reinforcement Learning (RL) both inside and outside of games is the lack of explainability. In this paper, we describe a lightweight and effective method to derive explanations for deep RL agents, which we evaluate in the Atari domain. Our method relies on a transformation of the pixel-based input of the RL agent to an interpretable, percept-like input representation. We then train a surrogate model, which is itself interpretable, to replicate the behavior of the target, deep RL agent. Our experiments demonstrate that we can learn an effective surrogate that accurately approximates the underlying decision making of a target agent on a suite of Atari games.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 19 of its 39 references that are in the map. First posted on arXiv 7 Oct 2021.
Builds on
19 of 39 references.
References · 19
- 2014Explaining and Harnessing Adversarial Examplescited by 7,287
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2013Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Mapscited by 2,348
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
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7 more
- 2016Model-Agnostic Interpretability of Machine Learningcited by 219
- 2019Explainable Reinforcement Learning Through a Causal Lenscited by 177
- 2017Visualizing and Understanding Atari Agentscited by 141
- 2017What do we need to build explainable AI systems for the medical domain?cited by 127
- 2019Automated Rationale Generation: A Technique for Explainable AI and its Effects on Human Perceptionscited by 81
- 2017Rationalization: A Neural Machine Translation Approach to Generating Natural Language Explanationscited by 37
- 2016An unexpected unity among methods for interpreting model predictionscited by 16
Built on by
Citing papers per year: 2022: 3; 2023: 0; 2024: 1; 2025: 2; 2026: 3.
9 papers.
- 2022Explainability in Deep Reinforcement Learning, a Review into Current Methods and Applicationscited by 6
- 2026Formally Verifying and Explaining Sepsis Treatment Policies with COOL-MCcited by 3
- 2025Co-Activation Graph Analysis of Safety-Verified and Explainable Deep Reinforcement Learning Policiescited by 2
- 2024Enhancing Two-Player Performance Through Single-Player Knowledge Transfer: An Empirical Study on Atari 2600 Gamescited by 1
- 2025Building surrogate models using trajectories of agents trained by Reinforcement Learningcited by 1
- 2022Exploring Adaptive MCTS with TD Learning in miniXCOMcited by 0
- 2022Symbolic Distillation for Learned TCP Congestion Controlcited by 0
- 2026COOL-MC: Verifying and Explaining RL Policies for Platelet Inventory Managementcited by 0
- 2026COOL-MC: Verifying and Explaining RL Policies for Multi-bridge Network Maintenancecited by 0
- 2026COOL-MC: Verifying and Explaining RL Policies for Multi-bridge Network Maintenance8 Mar 2026
- 2026COOL-MC: Verifying and Explaining RL Policies for Platelet Inventory Management2 Mar 2026
- 2026Formally Verifying and Explaining Sepsis Treatment Policies with COOL-MC16 Feb 2026
- 2025Building surrogate models using trajectories of agents trained by Reinforcement Learning1 Sep 2025
- 2025Co-Activation Graph Analysis of Safety-Verified and Explainable Deep Reinforcement Learning Policies6 Jan 2025
- 2024Enhancing Two-Player Performance Through Single-Player Knowledge Transfer: An Empirical Study on Atari 2600 Games22 Oct 2024
- 2022Symbolic Distillation for Learned TCP Congestion Control24 Oct 2022
- 2022Exploring Adaptive MCTS with TD Learning in miniXCOM10 Oct 2022
- 2022Explainability in Deep Reinforcement Learning, a Review into Current Methods and Applications5 Jul 2022