Enhancing Visual Dialog Questioner with Entity-based Strategy Learning and Augmented Guesser
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Abstract (arXiv)
Considering the importance of building a good Visual Dialog (VD) Questioner, many researchers study the topic under a Q-Bot-A-Bot image-guessing game setting, where the Questioner needs to raise a series of questions to collect information of an undisclosed image. Despite progress has been made in Supervised Learning (SL) and Reinforcement Learning (RL), issues still exist. Firstly, previous methods do not provide explicit and effective guidance for Questioner to generate visually related and informative questions. Secondly, the effect of RL is hampered by an incompetent component, i.e., the Guesser, who makes image predictions based on the generated dialogs and assigns rewards accordingly. To enhance VD Questioner: 1) we propose a Related entity enhanced Questioner (ReeQ) that generates questions under the guidance of related entities and learns entity-based questioning strategy from human dialogs; 2) we propose an Augmented Guesser (AugG) that is strong and is optimized for the VD setting especially. Experimental results on the VisDial v1.0 dataset show that our approach achieves state-of-theart performance on both image-guessing task and question diversity. Human study further proves that our model generates more visually related, informative and coherent questions.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 24 of its 39 references that are in the map. First posted on arXiv 6 Sep 2021.
Builds on
24 of 39 references.
References · 24
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12 more
- 2018Recursive Visual Attention in Visual Dialogcited by 34
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Citing papers per year: 2022: 2; 2023: 1; 2024: 2.
5 papers.
- 2023Chatting Makes Perfect: Chat-based Image Retrievalcited by 25
- 2022RT-KGD: Relation Transition Aware Knowledge-Grounded Dialogue Generationcited by 2
- 2024Improving the Robustness of Knowledge-Grounded Dialogue via Contrastive Learningcited by 2
- 2022Spot the Difference: A Cooperative Object-Referring Game in Non-Perfectly Co-Observable Scenecited by 0
- 2024Multi-Modal Dialogue State Tracking for Playing GuessWhich Gamecited by 0
- 2024Multi-Modal Dialogue State Tracking for Playing GuessWhich Game15 Aug 2024
- 2024Improving the Robustness of Knowledge-Grounded Dialogue via Contrastive Learning9 Jan 2024
- 2023Chatting Makes Perfect: Chat-based Image Retrieval31 May 2023
- 2022RT-KGD: Relation Transition Aware Knowledge-Grounded Dialogue Generation17 Jul 2022
- 2022Spot the Difference: A Cooperative Object-Referring Game in Non-Perfectly Co-Observable Scene16 Mar 2022