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End-to-end optimization of goal-driven and visually grounded dialogue systems

arXiv 1703.05423 ↗First posted 15 Mar 2017cs.CLcited by 17

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Abstract (arXiv)

End-to-end design of dialogue systems has recently become a popular research topic thanks to powerful tools such as encoder-decoder architectures for sequence-to-sequence learning. Yet, most current approaches cast human-machine dialogue management as a supervised learning problem, aiming at predicting the next utterance of a participant given the full history of the dialogue. This vision is too simplistic to render the intrinsic planning problem inherent to dialogue as well as its grounded nature, making the context of a dialogue larger than the sole history. This is why only chit-chat and question answering tasks have been addressed so far using end-to-end architectures. In this paper, we introduce a Deep Reinforcement Learning method to optimize visually grounded task-oriented dialogues, based on the policy gradient algorithm. This approach is tested on a dataset of 120k dialogues collected through Mechanical Turk and provides encouraging results at solving both the problem of generating natural dialogues and the task of discovering a specific object in a complex picture.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Mar 2017.

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Citing papers per year: 2021: 9; 2022: 4; 2023: 2; 2024: 2.

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  1. 2024Countering Reward Over-optimization in LLM with Demonstration-Guided Reinforcement Learningcited by 20
  2. 2023Communication Drives the Emergence of Language Universals in Neural Agents: Evidence from the Word-order/Case-marking Trade-offcited by 12
  3. 2021Learning Better Visual Dialog Agents with Pretrained Visual-Linguistic Representationcited by 8
  4. 2021Unified Questioner Transformer for Descriptive Question Generation in Goal-Oriented Visual Dialoguecited by 8
  5. 2021Saying the Unseen: Video Descriptions via Dialog Agentscited by 5
  6. 2021Enhancing Visual Dialog Questioner with Entity-based Strategy Learning and Augmented Guessercited by 5
  7. 2021I Want This Product but Different : Multimodal Retrieval with Synthetic Query Expansioncited by 4
  8. 2022LEATHER: A Framework for Learning to Generate Human-like Text in Dialoguecited by 4
  9. 2024OLViT: Multi-Modal State Tracking via Attention-Based Embeddings for Video-Grounded Dialogcited by 3
  10. 2021The Interplay of Task Success and Dialogue Quality: An in-depth Evaluation in Task-Oriented Visual Dialoguescited by 2
  11. 2021Modeling Explicit Concerning States for Reinforcement Learning in Visual Dialoguecited by 2
  12. 2021Learning Natural Language Generation from Scratchcited by 2
5 more
  1. 2022Enabling Harmonious Human-Machine Interaction with Visual-Context Augmented Dialogue System: A Reviewcited by 2
  2. 2022Modeling Non-Cooperative Dialogue: Theoretical and Empirical Insightscited by 2
  3. 2021An Empirical Study on the Generalization Power of Neural Representations Learned via Visual Guessing Gamescited by 1
  4. 2022Spot the Difference: A Cooperative Object-Referring Game in Non-Perfectly Co-Observable Scenecited by 0
  5. 2023VDialogUE: A Unified Evaluation Benchmark for Visually-grounded Dialoguecited by 0