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High Performance Across Two Atari Paddle Games Using the Same Perceptual Control Architecture Without Training

arXiv 2108.01895 ↗First posted 4 Aug 2021cs.LG cs.HCcited by 0

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Abstract (arXiv)

Deep reinforcement learning (DRL) requires large samples and a long training time to operate optimally. Yet humans rarely require long periods training to perform well on novel tasks, such as computer games, once they are provided with an accurate program of instructions. We used perceptual control theory (PCT) to construct a simple closed-loop model which requires no training samples and training time within a video game study using the Arcade Learning Environment (ALE). The model was programmed to parse inputs from the environment into hierarchically organised perceptual signals, and it computed a dynamic error signal by subtracting the incoming signal for each perceptual variable from a reference signal to drive output signals to reduce this error. We tested the same model across two different Atari paddle games Breakout and Pong to achieve performance at least as high as DRL paradigms, and close to good human performance. Our study shows that perceptual control models, based on simple assumptions, can perform well without learning. We conclude by specifying a parsimonious role of learning that may be more similar to psychological functioning.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 18 of its 38 references that are in the map. First posted on arXiv 4 Aug 2021.

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References · 18

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
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  4. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
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  11. 2020Agent57: Outperforming the Atari Human Benchmarkcited by 303
  12. 2017Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuningcited by 297
6 more
  1. 2015Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Imagescited by 274
  2. 2017Noisy Networks for Explorationcited by 266
  3. 2017Stochastic Variational Video Predictioncited by 234
  4. 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 172
  5. 2017Recurrent Environment Simulatorscited by 68
  6. 2018Synthesizing Neural Network Controllers with Probabilistic Model based Reinforcement Learningcited by 9

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