A Benchmark for Gait Recognition under Occlusion Collected by Multi-Kinect SDAS
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Abstract (arXiv)
Human gait is one of important biometric characteristics for human identification at a distance. In practice, occlusion usually occurs and seriously affects accuracy of gait recognition. However, there is no available database to support in-depth research of this problem, and state-of-arts gait recognition methods have not paid enough attention to it, thus this paper focuses on gait recognition under occlusion. We collect a new gait recognition database called OG RGB+D database, which breaks through the limitation of other gait databases and includes multimodal gait data of various occlusions (self-occlusion, active occlusion, and passive occlusion) by our multiple synchronous Azure Kinect DK sensors data acquisition system (multi-Kinect SDAS) that can be also applied in security situations. Because Azure Kinect DK can simultaneously collect multimodal data to support different types of gait recognition algorithms, especially enables us to effectively obtain camera-centric multi-person 3D poses, and multi-view is better to deal with occlusion than single-view. In particular, the OG RGB+D database provides accurate silhouettes and the optimized human 3D joints data (OJ) by fusing data collected by multi-Kinects which are more accurate in human pose representation under occlusion. We also use the OJ data to train an advanced 3D multi-person pose estimation model to improve its accuracy of pose estimation under occlusion for universality. Besides, as human pose is less sensitive to occlusion than human appearance, we propose a novel gait recognition method SkeletonGait based on human dual skeleton model using a framework of siamese spatio-temporal graph convolutional networks (siamese ST-GCN). The evaluation results demonstrate that SkeletonGait has competitive performance compared with state-of-art gait recognition methods on OG RGB+D database and popular CAISA-B database.
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References · 12
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
- 2017In Defense of the Triplet Loss for Person Re-Identificationcited by 786
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 494
- 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
- 2018GaitSet: Regarding Gait as a Set for Cross-View Gait Recognitioncited by 138
- 2019Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Imagecited by 132
- 2021GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognitioncited by 115
- 2018Pose2Seg: Detection Free Human Instance Segmentationcited by 107
- 2020Background Matting: The World is Your Green Screencited by 105
- 2018Horizontal Pyramid Matching for Person Re-identificationcited by 70
- 2016Relative distance features for gait recognition with Kinectcited by 2
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