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Room Clearance with Feudal Hierarchical Reinforcement Learning

arXiv 2105.11328 ↗First posted 24 May 2021cs.LG cs.AIcited by 0

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Abstract (arXiv)

Reinforcement learning (RL) is a general framework that allows systems to learn autonomously through trial-and-error interaction with their environment. In recent years combining RL with expressive, high-capacity neural network models has led to impressive performance in a diverse range of domains. However, dealing with the large state and action spaces often required for problems in the real world still remains a significant challenge. In this paper we introduce a new simulation environment, "Gambit", designed as a tool to build scenarios that can drive RL research in a direction useful for military analysis. Using this environment we focus on an abstracted and simplified room clearance scenario, where a team of blue agents have to make their way through a building and ensure that all rooms are cleared of (and remain clear) of enemy red agents. We implement a multi-agent version of feudal hierarchical RL that introduces a command hierarchy where a commander at the higher level sends orders to multiple agents at the lower level who simply have to learn to follow these orders. We find that breaking the task down in this way allows us to solve a number of non-trivial floorplans that require the coordination of multiple agents much more efficiently than the standard baseline RL algorithms we compare with. We then go on to explore how qualitatively different behaviour can emerge depending on what we prioritise in the agent's reward function (e.g. clearing the building quickly vs. prioritising rescuing civilians).

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 12 references that are in the map. First posted on arXiv 24 May 2021.

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8 of 12 references.

References · 8

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  2. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  3. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  4. 2015End-to-End Training of Deep Visuomotor Policiescited by 847
  5. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
  6. 2017FeUdal Networks for Hierarchical Reinforcement Learningcited by 328
  7. 2021Asymmetric self-play for automatic goal discovery in robotic manipulationcited by 71
  8. 2019Feudal Multi-Agent Hierarchies for Cooperative Reinforcement Learningcited by 32

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