mlsanityData to 14 Oct 2026

Hand tracking for clinical applications: validation of the Google MediaPipe Hand (GMH) and the depth-enhanced GMH-D frameworks

arXiv 2308.01088 ↗First posted 2 Aug 2023cs.CV cs.AIcited by 4

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Abstract (arXiv)

Accurate 3D tracking of hand and fingers movements poses significant challenges in computer vision. The potential applications span across multiple domains, including human-computer interaction, virtual reality, industry, and medicine. While gesture recognition has achieved remarkable accuracy, quantifying fine movements remains a hurdle, particularly in clinical applications where the assessment of hand dysfunctions and rehabilitation training outcomes necessitate precise measurements. Several novel and lightweight frameworks based on Deep Learning have emerged to address this issue; however, their performance in accurately and reliably measuring fingers movements requires validation against well-established gold standard systems. In this paper, the aim is to validate the handtracking framework implemented by Google MediaPipe Hand (GMH) and an innovative enhanced version, GMH-D, that exploits the depth estimation of an RGB-Depth camera to achieve more accurate tracking of 3D movements. Three dynamic exercises commonly administered by clinicians to assess hand dysfunctions, namely Hand Opening-Closing, Single Finger Tapping and Multiple Finger Tapping are considered. Results demonstrate high temporal and spectral consistency of both frameworks with the gold standard. However, the enhanced GMH-D framework exhibits superior accuracy in spatial measurements compared to the baseline GMH, for both slow and fast movements. Overall, our study contributes to the advancement of hand tracking technology, the establishment of a validation procedure as a good-practice to prove efficacy of deep-learning-based hand-tracking, and proves the effectiveness of GMH-D as a reliable framework for assessing 3D hand movements in clinical applications.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 16 of its 119 references that are in the map. First posted on arXiv 2 Aug 2023.

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16 of 119 references.

References · 16

  1. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  2. 2016RMPE: Regional Multi-person Pose Estimationcited by 340
  3. 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
  4. 2018Markerless tracking of user-defined features with deep learningcited by 206
  5. 2020MediaPipe Hands: On-device Real-time Hand Trackingcited by 161
  6. 2017GANerated Hands for Real-time 3D Hand Tracking from Monocular RGBcited by 147
  7. 2018Cross-modal Deep Variational Hand Pose Estimationcited by 89
  8. 2017Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensorcited by 84
  9. 2016Fast and Robust Hand Tracking Using Detection-Guided Optimizationcited by 30
  10. 2016Model-based Deep Hand Pose Estimationcited by 11
  11. 2020Attention! A Lightweight 2D Hand Pose Estimation Approachcited by 9
  12. 2021Hand tracking for immersive virtual reality: opportunities and challengescited by 7
4 more
  1. 2022Towards a Comprehensive Solution for a Vision-based Digitized Neurological Examinationcited by 5
  2. 2018Accurate Hand Keypoint Localization on Mobile Devicescited by 2
  3. 2019An End-to-end Framework for Unconstrained Monocular 3D Hand Pose Estimationcited by 2
  4. 20193D Hand Pose Estimation via Regularized Graph Representation Learningcited by 2

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Citing papers per year: 2025: 2; 2026: 2.

4 papers.