mlsanityData to 7 Oct 2026

Situated and Interactive Multimodal Conversations

arXiv 2006.01460 ↗First posted 2 Jun 2020cs.CL cs.AI cs.HCcited by 35

Not on the map. Why?

Abstract (arXiv)

Next generation virtual assistants are envisioned to handle multimodal inputs (e.g., vision, memories of previous interactions, in addition to the user's utterances), and perform multimodal actions (e.g., displaying a route in addition to generating the system's utterance). We introduce Situated Interactive MultiModal Conversations (SIMMC) as a new direction aimed at training agents that take multimodal actions grounded in a co-evolving multimodal input context in addition to the dialog history. We provide two SIMMC datasets totalling ~13K human-human dialogs (~169K utterances) using a multimodal Wizard-of-Oz (WoZ) setup, on two shopping domains: (a) furniture (grounded in a shared virtual environment) and, (b) fashion (grounded in an evolving set of images). We also provide logs of the items appearing in each scene, and contextual NLU and coreference annotations, using a novel and unified framework of SIMMC conversational acts for both user and assistant utterances. Finally, we present several tasks within SIMMC as objective evaluation protocols, such as Structural API Prediction and Response Generation. We benchmark a collection of existing models on these SIMMC tasks as strong baselines, and demonstrate rich multimodal conversational interactions. Our data, annotations, code, and models are publicly available.

Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Jun 2020.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 11; 2022: 6; 2023: 7; 2024: 4; 2025: 3; 2026: 4.

35 papers.

Sort:

By area:

  1. 2021BiToD: A Bilingual Multi-Domain Dataset For Task-Oriented Dialogue Modelingcited by 55
  2. 2021SIMMC 2.0: A Task-oriented Dialog Dataset for Immersive Multimodal Conversationscited by 54
  3. 2021Zero-Shot Dialogue State Tracking via Cross-Task Transfercited by 52
  4. 2025Proactive Assistant Dialogue Generation from Streaming Egocentric Videoscited by 22
  5. 2023Can Foundation Models Watch, Talk and Guide You Step by Step to Make a Cake?cited by 18
  6. 2022Multimodal Conversational AI: A Survey of Datasets and Approachescited by 16
  7. 2021DVD: A Diagnostic Dataset for Multi-step Reasoning in Video Grounded Dialoguecited by 13
  8. 2024cPAPERS: A Dataset of Situated and Multimodal Interactive Conversations in Scientific Paperscited by 10
  9. 2021Maintaining Common Ground in Dynamic Environmentscited by 9
  10. 2021Database Search Results Disambiguation for Task-Oriented Dialog Systemscited by 9
  11. 2022Going for GOAL: A Resource for Grounded Football Commentariescited by 7
  12. 2023SPRING: Situated Conversation Agent Pretrained with Multimodal Questions from Incremental Layout Graphcited by 6
23 more
  1. 2021Decision-Theoretic Question Generation for Situated Reference Resolution: An Empirical Study and Computational Modelcited by 3
  2. 2022CAISE: Conversational Agent for Image Search and Editingcited by 3
  3. 2024OLViT: Multi-Modal State Tracking via Attention-Based Embeddings for Video-Grounded Dialogcited by 3
  4. 2024Multi-Modal Video Dialog State Tracking in the Wildcited by 3
  5. 2021Simple Dialogue System with AUDITEDcited by 2
  6. 2025I see what you mean: Co-Speech Gestures for Reference Resolution in Multimodal Dialoguecited by 2
  7. 2021Multi-Task Learning for Situated Multi-Domain End-to-End Dialogue Systemscited by 1
  8. 2021Multimodal Interactions Using Pretrained Unimodal Models for SIMMC 2.0cited by 1
  9. 2023Which One Are You Referring To? Multimodal Object Identification in Situated Dialoguecited by 1
  10. 2023A Unified Framework for Slot based Response Generation in a Multimodal Dialogue Systemcited by 1
  11. 2023SimpleMTOD: A Simple Language Model for Multimodal Task-Oriented Dialogue with Symbolic Scene Representationcited by 1
  12. 2024Learning Communication Policies for Different Follower Behaviors in a Collaborative Reference Gamecited by 1
  13. 2025PSCon: Product Search Through Conversationscited by 1
  14. 2021Building Goal-Oriented Dialogue Systems with Situated Visual Contextcited by 0
  15. 2022Spot the Difference: A Cooperative Object-Referring Game in Non-Perfectly Co-Observable Scenecited by 0
  16. 2022Navigating Connected Memories with a Task-oriented Dialog Systemcited by 0
  17. 2022From Knowledge Augmentation to Multi-tasking: Towards Human-like Dialogue Systemscited by 0
  18. 2023Multimodal Recommendation Dialog with Subjective Preference: A New Challenge and Benchmarkcited by 0
  19. 2023VDialogUE: A Unified Evaluation Benchmark for Visually-grounded Dialoguecited by 0
  20. 2026Reasoning over Object Descriptions Improves Coreference Resolution in Task-Based Dialogue Systemscited by 0
  21. 2026POPS: Recovering Unlearned Multi-Modality Knowledge in MLLMs with Prompt-Optimized Parameter Shakingcited by 0
  22. 2026Learning to Reason and Use Tools through Unsupervised Fine-Tuning in Task-Oriented Dialog Systemscited by 0
  23. 2026Re2A: Situated Conversational Recommendation via Rubric-based Preference Reasoning and Alignmentcited by 0