Human Preference-Based Learning for High-dimensional Optimization of Exoskeleton Walking Gaits
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Abstract (arXiv)
Optimizing lower-body exoskeleton walking gaits for user comfort requires understanding users' preferences over a high-dimensional gait parameter space. However, existing preference-based learning methods have only explored low-dimensional domains due to computational limitations. To learn user preferences in high dimensions, this work presents LineCoSpar, a human-in-the-loop preference-based framework that enables optimization over many parameters by iteratively exploring one-dimensional subspaces. Additionally, this work identifies gait attributes that characterize broader preferences across users. In simulations and human trials, we empirically verify that LineCoSpar is a sample-efficient approach for high-dimensional preference optimization. Our analysis of the experimental data reveals a correspondence between human preferences and objective measures of dynamicity, while also highlighting differences in the utility functions underlying individual users' gait preferences. This result has implications for exoskeleton gait synthesis, an active field with applications to clinical use and patient rehabilitation.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Mar 2020.
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Citing papers per year: 2020: 1; 2021: 0; 2022: 0; 2023: 0; 2024: 1; 2025: 0; 2026: 4.
6 papers.
- 2020Active Preference-Based Gaussian Process Regression for Reward Learningcited by 70
- 2026Provably Efficient Regularized Online RLHF with Generalized Bilinear Preferencescited by 5
- 2024Preferential Multi-Objective Bayesian Optimizationcited by 3
- 2026Human-in-the-Loop Pareto Optimization: Trade-off Characterization for Assist-as-Needed Training and Performance Evaluationcited by 0
- 2026Local Preferential Bayesian Optimizationcited by 0
- 2026Context-Continuous Preference Learning for Exoskeleton Personalizationcited by 0
- 2026Context-Continuous Preference Learning for Exoskeleton Personalization23 Sep 2026
- 2026Local Preferential Bayesian Optimization1 Jun 2026
- 2026Human-in-the-Loop Pareto Optimization: Trade-off Characterization for Assist-as-Needed Training and Performance Evaluation24 Mar 2026
- 2026Provably Efficient Regularized Online RLHF with Generalized Bilinear Preferences26 Feb 2026
- 2024Preferential Multi-Objective Bayesian Optimization20 Jun 2024
- 2020Active Preference-Based Gaussian Process Regression for Reward Learning6 May 2020
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- 2024Improving User Experience in Preference-Based Optimization of Reward Functions for Assistive Robots
- 2026Diffusion-Based Generation of Gait Trajectories
- 2025Efficiently Generating Expressive Quadruped Behaviors via Language-Guided Preference Learning
- 2025LAPP: Large Language Model Feedback for Preference-Driven Reinforcement Learning
- 2026Preference Aligned Visuomotor Diffusion Policies for Deformable Object Manipulation
- 2020Weak Human Preference Supervision For Deep Reinforcement Learning
- 2025Investigating Adaptive Tuning of Assistive Exoskeletons Using Offline Reinforcement Learning: Challenges and Insights
- 2023Exploiting Unlabeled Data for Feedback Efficient Human Preference based Reinforcement Learning