mlsanityData to 14 Oct 2026

Human-in-the-Loop Pareto Optimization: Trade-off Characterization for Assist-as-Needed Training and Performance Evaluation

arXiv 2603.23777 ↗First posted 24 Mar 2026cs.RO cs.AI cs.SYcited by 0

Not on the map. Why?

Abstract (arXiv)

During human motor skill training and physical rehabilitation, there is an inherent trade-off between task difficulty and user performance. Characterizing this trade-off is crucial for evaluating user performance, designing assist-as-needed (AAN) protocols, and assessing the efficacy of training protocols. In this study, we propose a novel human-in-the-loop (HiL) Pareto optimization approach to characterize the trade-off between task performance and the perceived challenge level of motor learning or rehabilitation tasks. We adapt Bayesian multi-criteria optimization to systematically and efficiently perform HiL Pareto characterizations. Our HiL optimization employs a hybrid model that measures performance with a quantitative metric, while the perceived challenge level is captured with a qualitative metric. We demonstrate the feasibility of the proposed HiL Pareto characterization through a user study. Furthermore, we present the utility of the framework through three use cases in the context of a manual skill training task with haptic feedback. First, we demonstrate how the characterized trade-off can be used to design a sample AAN training protocol for a motor learning task and to evaluate the group-level efficacy of the proposed AAN protocol relative to a baseline adaptive assistance protocol. Second, we demonstrate that individual-level comparisons of the trade-offs characterized before and after the training session enable fair evaluation of training progress under different assistance levels. This evaluation method is more general than standard performance evaluations, as it can provide insights even when users cannot perform the task without assistance. Third, we show that the characterized trade-offs also enable fair performance comparisons among different users, as they capture the best possible performance of each user under all feasible assistance levels.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 13 of its 66 references that are in the map. First posted on arXiv 24 Mar 2026.

Builds on

13 of 66 references.

References · 13

  1. 2018A Flexible Framework for Multi-Objective Bayesian Optimization using Random Scalarizationscited by 99
  2. 2015Predictive Entropy Search for Multi-objective Bayesian Optimizationcited by 88
  3. 2020Active Preference-Based Gaussian Process Regression for Reward Learningcited by 71
  4. 2019Multi-objective Bayesian Optimization using Pareto-frontier Entropycited by 57
  5. 2022Uncertainty-Aware Search Framework for Multi-Objective Bayesian Optimizationcited by 44
  6. 2020ROIAL: Region of Interest Active Learning for Characterizing Exoskeleton Gait Preference Landscapescited by 20
  7. 2020Human Preference-Based Learning for High-dimensional Optimization of Exoskeleton Walking Gaitscited by 7
  8. 2020A Computational Multi-Criteria Optimization Approach to Controller Design for Physical Human-Robot Interactioncited by 3
  9. 2024Preferential Multi-Objective Bayesian Optimizationcited by 3
  10. 2025Active Learning of Fractional-Order Viscoelastic Model Parameters for Realistic Haptic Renderingcited by 3
  11. 2021Simulation-based multi-criteria comparison of mono-articular and bi-articular exoskeletons during walking with and without loadcited by 1
  12. 2022Passive Realizations of Series Elastic Actuation: Effects of Plant and Controller Dynamics on Haptic Rendering Performancecited by 1
1 more
  1. 2023AR3n: A Reinforcement Learning-based Assist-As-Needed Controller for Robotic Rehabilitationcited by 1

Built on by

Not cited yet.