mlsanityData to 7 Oct 2026

A Zeroth-Order Momentum Method for Risk-Averse Online Convex Games

arXiv 2209.02838 ↗First posted 6 Sep 2022cs.LG cs.GT stat.MLcited by 3

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Abstract (arXiv)

We consider risk-averse learning in repeated unknown games where the goal of the agents is to minimize their individual risk of incurring significantly high cost. Specifically, the agents use the conditional value at risk (CVaR) as a risk measure and rely on bandit feedback in the form of the cost values of the selected actions at every episode to estimate their CVaR values and update their actions. A major challenge in using bandit feedback to estimate CVaR is that the agents can only access their own cost values, which, however, depend on the actions of all agents. To address this challenge, we propose a new risk-averse learning algorithm with momentum that utilizes the full historical information on the cost values. We show that this algorithm achieves sub-linear regret and matches the best known algorithms in the literature. We provide numerical experiments for a Cournot game that show that our method outperforms existing methods.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 9 of its 17 references that are in the map. First posted on arXiv 6 Sep 2022.

Builds on

9 of 17 references.

References · 9

  1. 2019Introduction to Online Convex Optimizationcited by 793
  2. 2019Adaptive Sampling for Stochastic Risk-Averse Learningcited by 39
  3. 2018Bandit learning in concave N-person gamescited by 32
  4. 2020Statistical Learning with Conditional Value at Riskcited by 19
  5. 2019No-Regret Learning in Unknown Games with Correlated Payoffscited by 18
  6. 2018Risk-Averse Stochastic Convex Banditcited by 13
  7. 2020Boosting One-Point Derivative-Free Online Optimization via Residual Feedbackcited by 5
  8. 2022Risk-Averse No-Regret Learning in Online Convex Gamescited by 5
  9. 2019No-regret Learning in Cournot Gamescited by 4

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Citing papers per year: 2024: 2; 2025: 1.

3 papers.