Multi-trainer Interactive Reinforcement Learning System
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Abstract (arXiv)
Interactive reinforcement learning can effectively facilitate the agent training via human feedback. However, such methods often require the human teacher to know what is the correct action that the agent should take. In other words, if the human teacher is not always reliable, then it will not be consistently able to guide the agent through its training. In this paper, we propose a more effective interactive reinforcement learning system by introducing multiple trainers, namely Multi-Trainer Interactive Reinforcement Learning (MTIRL), which could aggregate the binary feedback from multiple non-perfect trainers into a more reliable reward for an agent training in a reward-sparse environment. In particular, our trainer feedback aggregation experiments show that our aggregation method has the best accuracy when compared with the majority voting, the weighted voting, and the Bayesian method. Finally, we conduct a grid-world experiment to show that the policy trained by the MTIRL with the review model is closer to the optimal policy than that without a review model.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 9 of its 22 references that are in the map. First posted on arXiv 14 Oct 2022.
Builds on
9 of 22 references.
References · 9
- 2020FLTrust: Byzantine-robust Federated Learning via Trust Bootstrappingcited by 330
- 2017Interactive Learning from Policy-Dependent Human Feedbackcited by 155
- 2020The EMPATHIC Framework for Task Learning from Implicit Human Feedbackcited by 38
- 2019AC-Teach: A Bayesian Actor-Critic Method for Policy Learning with an Ensemble of Suboptimal Teacherscited by 27
- 2017An Optimal Online Method of Selecting Source Policies for Reinforcement Learningcited by 13
- 2021Federated Learning with Unreliable Clients: Performance Analysis and Mechanism Designcited by 9
- 2016Theoretically-Grounded Policy Advice from Multiple Teachers in Reinforcement Learning Settings with Applications to Negative Transfercited by 5
- 2021Persistent Rule-based Interactive Reinforcement Learningcited by 5
- 2016Stochastic Collection and Replenishment (SCAR) Optimisation for Persistent Autonomycited by 4
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Citing papers per year: 2023: 1; 2024: 0; 2025: 0; 2026: 1.
2 papers.