mlsanityData to 7 Oct 2026

Garbage In, Reward Out: Bootstrapping Exploration in Multi-Armed Bandits

arXiv 1811.05154 ↗First posted 13 Nov 2018cs.LG stat.MLcited by 33

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Abstract (arXiv)

We propose a bandit algorithm that explores by randomizing its history of rewards. Specifically, it pulls the arm with the highest mean reward in a non-parametric bootstrap sample of its history with pseudo rewards. We design the pseudo rewards such that the bootstrap mean is optimistic with a sufficiently high probability. We call our algorithm Giro, which stands for garbage in, reward out. We analyze Giro in a Bernoulli bandit and derive a O(K Delta-1 log n) bound on its n-round regret, where Delta is the difference in the expected rewards of the optimal and the best suboptimal arms, and K is the number of arms. The main advantage of our exploration design is that it easily generalizes to structured problems. To show this, we propose contextual Giro with an arbitrary reward generalization model. We evaluate Giro and its contextual variant on multiple synthetic and real-world problems, and observe that it performs well.

Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Nov 2018.

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Citing papers per year: 2021: 11; 2022: 5; 2023: 6; 2024: 7; 2025: 2; 2026: 2.

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  1. 2024Feedback Efficient Online Fine-Tuning of Diffusion Modelscited by 52
  2. 2024Bridging Model-Based Optimization and Generative Modeling via Conservative Fine-Tuning of Diffusion Modelscited by 24
  3. 2022An Analysis of Ensemble Samplingcited by 23
  4. 2025BanditSpec: Adaptive Speculative Decoding via Bandit Algorithmscited by 18
  5. 2022Learning Neural Contextual Bandits Through Perturbed Rewardscited by 17
  6. 2021Maillard Sampling: Boltzmann Exploration Done Optimallycited by 13
  7. 2021Diffusion Approximations for Thompson Sampling in the Small Gap Regimecited by 12
  8. 2022Optimistic Posterior Sampling for Reinforcement Learning with Few Samples and Tight Guaranteescited by 12
  9. 2021On Limited-Memory Subsampling Strategies for Banditscited by 8
  10. 2023Differential Good Arm Identificationcited by 8
  11. 2022Residual Bootstrap Exploration for Stochastic Linear Banditcited by 7
  12. 2023Neural Exploitation and Exploration of Contextual Banditscited by 7
21 more
  1. 2024Random Latent Exploration for Deep Reinforcement Learningcited by 6
  2. 2021Multi-armed Bandit Requiring Monotone Arm Sequencescited by 5
  3. 2021Random Effect Banditscited by 4
  4. 2021From Optimality to Robustness: Dirichlet Sampling Strategies in Stochastic Banditscited by 4
  5. 2023A General Recipe for the Analysis of Randomized Multi-Armed Bandit Algorithmscited by 4
  6. 2021Debiasing Samples from Online Learning Using Bootstrapcited by 3
  7. 2021Neural Pseudo-Label Optimism for the Bank Loan Problemcited by 3
  8. 2023Multiplier Bootstrap-based Explorationcited by 3
  9. 2021Deep Bandits Show-Off: Simple and Efficient Exploration with Deep Networkscited by 2
  10. 2024Randomized Confidence Bounds for Stochastic Partial Monitoringcited by 2
  11. 2021CORe: Capitalizing On Rewards in Bandit Explorationcited by 1
  12. 2024Incentivized Exploration with Stochastic Covariates: A Two-Stage Mechanism Design for Recommender Systemcited by 1
  13. 2024QuACK: A Multipurpose Queuing Algorithm for Cooperative k-Armed Banditscited by 1
  14. 2021GuideBoot: Guided Bootstrap for Deep Contextual Banditscited by 0
  15. 2022A Nonparametric Contextual Bandit with Arm-level Eligibility Control for Customer Service Routingcited by 0
  16. 2023Unbiased Decisions Reduce Regret: Adversarial Domain Adaptation for the Bank Loan Problemcited by 0
  17. 2023Zero-Inflated Banditscited by 0
  18. 2024Bayesian Bandit Algorithms with Approximate Inference in Stochastic Linear Banditscited by 0
  19. 2025Leveraging priors on distribution functions for multi-arm banditscited by 0
  20. 2026Quantile of Means: A Bonus-Free Ensemble Method for Minimax Optimal Reinforcement Learningcited by 0
  21. 2026Bootstrap-Conditioned Action Selection with Tabular Foundation Modelscited by 0