mlsanityData to 14 Oct 2026

Bootstrap-Conditioned Action Selection with Tabular Foundation Models

arXiv 2608.06559 ↗First posted 6 Aug 2026cs.LGcited by 0

On the map: Synthetic data and self-improvement for LLMs → Self-rewarding alignment and self-training

Abstract (arXiv)

Contextual bandits offer a natural framework for sample-efficient personalization, but practical deployment remains difficult under sparse, biased interaction data, unreliable uncertainty estimates, and severe cold starts. We study whether pre-trained tabular foundation models with in-context learning can be turned into randomized policies for online decision making. We propose BC-ICL (Bootstrap-conditioned action selection using ICL), which at each round draws a bootstrap resample of the interaction history, conditions a frozen pre-trained ICL model on that resample, scores all actions, and selects the action with the highest sampled score. We further introduce an arm-context conditioning architecture that promotes shared statistical strength across actions and helps avoid common bootstrap failure modes of isolated-arm bandits. Empirically, this policy delivers strong early-round regret and regret performance on standard contextual bandit suites, outperforming established baselines under a strict online protocol.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Self-rewarding alignment and self-training, one of 13 directions in Synthetic data and self-improvement for LLMs. Builds on 22 of its 35 references that are in the map. First posted on arXiv 6 Aug 2026.

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22 of 35 references.

References · 22

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10 more
  1. 2013Finite-Time Analysis of Kernelised Contextual Banditscited by 177
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  1. 2021GuideBoot: Guided Bootstrap for Deep Contextual Bandits
  2. 2024Diffusion Models Meet Contextual Bandits
  3. 2023Contextual Bandits and Imitation Learning via Preference-Based Active Queries
  4. 2024Online Bandit Learning with Offline Preference Data for Improved RLHF
  5. 2025Representative Action Selection for Large Action Space: From Bandits to MDPs
  6. 2024Bandits with Preference Feedback: A Stackelberg Game Perspective
  7. 2026Offline Contextual Bandits in the Presence of New Actions
  8. 2022Flexible and Efficient Contextual Bandits with Heterogeneous Treatment Effect Oracles