Learning from Demonstration in the Wild
On the map: Offline RL and imitation learning from data → Robot learning from demonstration
Abstract (arXiv)
Learning from demonstration (LfD) is useful in settings where hand-coding behaviour or a reward function is impractical. It has succeeded in a wide range of problems but typically relies on manually generated demonstrations or specially deployed sensors and has not generally been able to leverage the copious demonstrations available in the wild: those that capture behaviours that were occurring anyway using sensors that were already deployed for another purpose, e.g., traffic camera footage capturing demonstrations of natural behaviour of vehicles, cyclists, and pedestrians. We propose Video to Behaviour (ViBe), a new approach to learn models of behaviour from unlabelled raw video data of a traffic scene collected from a single, monocular, initially uncalibrated camera with ordinary resolution. Our approach calibrates the camera, detects relevant objects, tracks them through time, and uses the resulting trajectories to perform LfD, yielding models of naturalistic behaviour. We apply ViBe to raw videos of a traffic intersection and show that it can learn purely from videos, without additional expert knowledge.
Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Placed in Robot learning from demonstration, one of 13 directions in Offline RL and imitation learning from data. Builds on 25 of its 53 references that are in the map. First posted on arXiv 8 Nov 2018.
Builds on
25 of 53 references.
References · 25
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
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- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2015Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networkscited by 9,617
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- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2017Simple Online and Realtime Tracking with a Deep Association Metriccited by 908
- 2016Simple Online and Realtime Trackingcited by 862
13 more
- 2016Performance Measures and a Data Set for Multi-Target, Multi-Camera Trackingcited by 685
- 2016Fully-Convolutional Siamese Networks for Object Trackingcited by 566
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- 2018Playing hard exploration games by watching YouTubecited by 98
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Built on by
Citing papers per year: 2019: 2; 2020: 0; 2021: 4; 2022: 9; 2023: 7; 2024: 2; 2025: 1.
25 papers.
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- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2021TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviorscited by 192
- 2023Foundation Models for Decision Making: Problems, Methods, and Opportunitiescited by 160
- 2021SimNet: Learning Reactive Self-driving Simulations from Real-world Observationscited by 77
- 2022Symphony: Learning Realistic and Diverse Agents for Autonomous Driving Simulationcited by 61
- 2021A Survey of Deep RL and IL for Autonomous Driving Policy Learningcited by 59
- 2023TrafficBots: Towards World Models for Autonomous Driving Simulation and Motion Predictioncited by 56
- 2019Task-Relevant Adversarial Imitation Learningcited by 45
- 2022Hierarchical Model-Based Imitation Learning for Planning in Autonomous Drivingcited by 43
- 2023Data-driven Traffic Simulation: A Comprehensive Reviewcited by 29
- 2022Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Modelscited by 27
- 2023Adversarial Imitation Learning from Visual Observations using Latent Informationcited by 10
13 more
- 2019Independent Generative Adversarial Self-Imitation Learning in Cooperative Multiagent Systemscited by 7
- 2022No More Pesky Hyperparameters: Offline Hyperparameter Tuning for RLcited by 6
- 2022Leveraging Sequentiality in Reinforcement Learning from a Single Demonstrationcited by 6
- 2022DM2: Decentralized Multi-Agent Reinforcement Learning for Distribution Matchingcited by 5
- 2025DecompGAIL: Learning Realistic Traffic Behaviors with Decomposed Multi-Agent Generative Adversarial Imitation Learningcited by 5
- 2022Exploring the trade off between human driving imitation and safety for traffic simulationcited by 3
- 2023ConBaT: Control Barrier Transformer for Safe Policy Learningcited by 2
- 2023INTAGS: Interactive Agent-Guided Simulationcited by 1
- 2024LitSim: A Conflict-aware Policy for Long-term Interactive Traffic Simulationcited by 1
- 2021A Utility Maximization Model of Pedestrian and Driver Interactionscited by 0
- 2022Signs of Language: Embodied Sign Language Fingerspelling Acquisition from Demonstrations for Human-Robot Interactioncited by 0
- 2023RObotic MAnipulation Network (ROMAN) -- Hybrid Hierarchical Learning for Solving Complex Sequential Taskscited by 0
- 2024Single-Reset Divide & Conquer Imitation Learningcited by 0
- 2025DecompGAIL: Learning Realistic Traffic Behaviors with Decomposed Multi-Agent Generative Adversarial Imitation Learning8 Oct 2025
- 2024LitSim: A Conflict-aware Policy for Long-term Interactive Traffic Simulation7 Mar 2024
- 2024Single-Reset Divide & Conquer Imitation Learning14 Feb 2024
- 2023Data-driven Traffic Simulation: A Comprehensive Review24 Oct 2023
- 2023Adversarial Imitation Learning from Visual Observations using Latent Information29 Sep 2023
- 2023INTAGS: Interactive Agent-Guided Simulation4 Sep 2023
- 2023RObotic MAnipulation Network (ROMAN) -- Hybrid Hierarchical Learning for Solving Complex Sequential Tasks30 Jun 2023
- 2023ConBaT: Control Barrier Transformer for Safe Policy Learning7 Mar 2023
- 2023Foundation Models for Decision Making: Problems, Methods, and Opportunities7 Mar 2023
- 2023TrafficBots: Towards World Models for Autonomous Driving Simulation and Motion Prediction7 Mar 2023
- 2022Leveraging Sequentiality in Reinforcement Learning from a Single Demonstration9 Nov 2022
- 2022Hierarchical Model-Based Imitation Learning for Planning in Autonomous Driving18 Oct 2022
13 more
- 2022Signs of Language: Embodied Sign Language Fingerspelling Acquisition from Demonstrations for Human-Robot Interaction12 Sep 2022
- 2022Exploring the trade off between human driving imitation and safety for traffic simulation9 Aug 2022
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos23 Jun 2022
- 2022DM2: Decentralized Multi-Agent Reinforcement Learning for Distribution Matching1 Jun 2022
- 2022No More Pesky Hyperparameters: Offline Hyperparameter Tuning for RL18 May 2022
- 2022Symphony: Learning Realistic and Diverse Agents for Autonomous Driving Simulation6 May 2022
- 2022Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Models5 Apr 2022
- 2021A Utility Maximization Model of Pedestrian and Driver Interactions21 Oct 2021
- 2021SimNet: Learning Reactive Self-driving Simulations from Real-world Observations26 May 2021
- 2021TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviors17 Jan 2021
- 2021A Survey of Deep RL and IL for Autonomous Driving Policy Learning6 Jan 2021
- 2019Task-Relevant Adversarial Imitation Learning2 Oct 2019
- 2019Independent Generative Adversarial Self-Imitation Learning in Cooperative Multiagent Systems25 Sep 2019
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2019Task-Relevant Adversarial Imitation Learningcited by 45
- 2023Adversarial Imitation Learning from Visual Observations using Latent Informationcited by 10
- 2019Independent Generative Adversarial Self-Imitation Learning in Cooperative Multiagent Systemscited by 7
- 2025DecompGAIL: Learning Realistic Traffic Behaviors with Decomposed Multi-Agent Generative Adversarial Imitation Learningcited by 5
- 2023RObotic MAnipulation Network (ROMAN) -- Hybrid Hierarchical Learning for Solving Complex Sequential Taskscited by 0
- 2024Single-Reset Divide & Conquer Imitation Learningcited by 0
- 2025DecompGAIL: Learning Realistic Traffic Behaviors with Decomposed Multi-Agent Generative Adversarial Imitation Learning8 Oct 2025
- 2024Single-Reset Divide & Conquer Imitation Learning14 Feb 2024
- 2023Adversarial Imitation Learning from Visual Observations using Latent Information29 Sep 2023
- 2023RObotic MAnipulation Network (ROMAN) -- Hybrid Hierarchical Learning for Solving Complex Sequential Tasks30 Jun 2023
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos23 Jun 2022
- 2019Task-Relevant Adversarial Imitation Learning2 Oct 2019
- 2019Independent Generative Adversarial Self-Imitation Learning in Cooperative Multiagent Systems25 Sep 2019
- 2021SimNet: Learning Reactive Self-driving Simulations from Real-world Observationscited by 77
- 2021A Survey of Deep RL and IL for Autonomous Driving Policy Learningcited by 59
- 2022Hierarchical Model-Based Imitation Learning for Planning in Autonomous Drivingcited by 43
- 2022Exploring the trade off between human driving imitation and safety for traffic simulationcited by 3
- 2022Hierarchical Model-Based Imitation Learning for Planning in Autonomous Driving18 Oct 2022
- 2022Exploring the trade off between human driving imitation and safety for traffic simulation9 Aug 2022
- 2021SimNet: Learning Reactive Self-driving Simulations from Real-world Observations26 May 2021
- 2021A Survey of Deep RL and IL for Autonomous Driving Policy Learning6 Jan 2021
- 2021TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviorscited by 192
- 2023Foundation Models for Decision Making: Problems, Methods, and Opportunitiescited by 160
- 2022Symphony: Learning Realistic and Diverse Agents for Autonomous Driving Simulationcited by 61
- 2023Data-driven Traffic Simulation: A Comprehensive Reviewcited by 29
- 2022Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Modelscited by 27
- 2022No More Pesky Hyperparameters: Offline Hyperparameter Tuning for RLcited by 6
- 2022Leveraging Sequentiality in Reinforcement Learning from a Single Demonstrationcited by 6
- 2022DM2: Decentralized Multi-Agent Reinforcement Learning for Distribution Matchingcited by 5
- 2023ConBaT: Control Barrier Transformer for Safe Policy Learningcited by 2
- 2023INTAGS: Interactive Agent-Guided Simulationcited by 1
- 2024LitSim: A Conflict-aware Policy for Long-term Interactive Traffic Simulationcited by 1
- 2021A Utility Maximization Model of Pedestrian and Driver Interactionscited by 0
12 most cited of 13 All 13 (JSON)
- 2024LitSim: A Conflict-aware Policy for Long-term Interactive Traffic Simulation7 Mar 2024
- 2023Data-driven Traffic Simulation: A Comprehensive Review24 Oct 2023
- 2023INTAGS: Interactive Agent-Guided Simulation4 Sep 2023
- 2023ConBaT: Control Barrier Transformer for Safe Policy Learning7 Mar 2023
- 2023Foundation Models for Decision Making: Problems, Methods, and Opportunities7 Mar 2023
- 2022Leveraging Sequentiality in Reinforcement Learning from a Single Demonstration9 Nov 2022
- 2022Signs of Language: Embodied Sign Language Fingerspelling Acquisition from Demonstrations for Human-Robot Interaction12 Sep 2022
- 2022DM2: Decentralized Multi-Agent Reinforcement Learning for Distribution Matching1 Jun 2022
- 2022No More Pesky Hyperparameters: Offline Hyperparameter Tuning for RL18 May 2022
- 2022Symphony: Learning Realistic and Diverse Agents for Autonomous Driving Simulation6 May 2022
- 2022Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Models5 Apr 2022
- 2021A Utility Maximization Model of Pedestrian and Driver Interactions21 Oct 2021
12 newest of 13 All 13 (JSON)
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- 2026Aligning Microscopic Vehicle and Macroscopic Traffic Statistics: Reconstructing Driving Behavior from Partial Data
- 2021The Surprising Effectiveness of Representation Learning for Visual Imitation
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