Predicting Personas Using Mechanic Frequencies and Game State Traces
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Abstract (arXiv)
We investigate how to efficiently predict play personas based on playtraces. Play personas can be computed by calculating the action agreement ratio between a player and a generative model of playing behavior, a so-called procedural persona. But this is computationally expensive and assumes that appropriate procedural personas are readily available. We present two methods for estimating player persona, one using regular supervised learning and aggregate measures of game mechanics initiated, and another based on sequence learning on a trace of closely cropped gameplay observations. While both of these methods achieve high accuracy when predicting play personas defined by agreement with procedural personas, they utterly fail to predict play style as defined by the players themselves using a questionnaire. This interesting result highlights the value of using computational methods in defining play personas.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 9 of its 33 references that are in the map. First posted on arXiv 24 Mar 2022.
Builds on
9 of 33 references.
References · 9
- 2018Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristicscited by 28
- 2020Rotation, Translation, and Cropping for Zero-Shot Generalizationcited by 24
- 2020Mech-Elites: Illuminating the Mechanic Space of GVGAIcited by 13
- 2018Generating Levels That Teach Mechanicscited by 9
- 2019Intentional Computational Level Designcited by 9
- 2020Mario Level Generation From Mechanics Using Scene Stitchingcited by 8
- 2018AtDelfi: Automatically Designing Legible, Full Instructions For Gamescited by 4
- 2017Automatic Mapping of NES Games with Mappycited by 3
- 2018"Press Space to Fire": Automatic Video Game Tutorial Generationcited by 3
Built on by
Citing papers per year: 2022: 1; 2023: 0; 2024: 0; 2025: 0; 2026: 1.
2 papers.
- 2026AI for Games in the Foundation Model Eracited by 3
- 2022Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorialscited by 1
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2022Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials11 Apr 2022