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Interactive Generative Adversarial Networks for Facial Expression Generation in Dyadic Interactions

arXiv 1801.09092 ↗First posted 27 Jan 2018cs.CVcited by 15

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Abstract (arXiv)

A social interaction is a social exchange between two or more individuals,where individuals modify and adjust their behaviors in response to their interaction partners. Our social interactions are one of most fundamental aspects of our lives and can profoundly affect our mood, both positively and negatively. With growing interest in virtual reality and avatar-mediated interactions,it is desirable to make these interactions natural and human like to promote positive effect in the interactions and applications such as intelligent tutoring systems, automated interview systems and e-learning. In this paper, we propose a method to generate facial behaviors for an agent. These behaviors include facial expressions and head pose and they are generated considering the users affective state. Our models learn semantically meaningful representations of the face and generate appropriate and temporally smooth facial behaviors in dyadic interactions.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Jan 2018.

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Citing papers per year: 2022: 1; 2023: 6; 2024: 3; 2025: 3; 2026: 2.

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