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Unified Pedestrian Path Prediction Using Inverse Reinforcement Learning

arXiv 2608.15929 ↗First posted 16 Aug 2026cs.AIcited by 0

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Abstract (arXiv)

Pedestrian path prediction is crucial for enhancing the safety of autonomous vehicles and advanced driver-assistance systems. Previous studies explored different learning-task formulations for pedestrian path prediction and compared these formulations using shallow neural networks, but did not extend this analysis to more complex deep-learning models. This paper adapts the Spatial-Temporal Graph Attention Network (STGAT) to a unified pedestrian path prediction framework and introduces state and action definitions specific to STGAT. The resulting formulations support deterministic and stochastic policies, one-time and sequential decision-making, and reinforcement-learning algorithms including REINFORCE and proximal policy optimization. The proposed learning-task formulations improve prediction performance across the selected benchmark datasets compared with the standard supervised-learning formulation. These results demonstrate that reformulating the decision process and training objective can improve an advanced pedestrian trajectory prediction architecture and may provide a path toward improving other graph-based prediction models.

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References · 8

  1. 2017Graph Attention Networkscited by 8,854
  2. 2016Generative Adversarial Imitation Learningcited by 1,576
  3. 2021AgentFormer: Agent-Aware Transformers for Socio-Temporal Multi-Agent Forecastingcited by 327
  4. 2017Social Attention: Modeling Attention in Human Crowdscited by 185
  5. 2019Peeking into the Future: Predicting Future Person Activities and Locations in Videoscited by 112
  6. 2018Egocentric Vision-based Future Vehicle Localization for Intelligent Driving Assistance Systemscited by 42
  7. 2018Bio-LSTM: A Biomechanically Inspired Recurrent Neural Network for 3D Pedestrian Pose and Gait Predictioncited by 13
  8. 2018Understanding Human Behaviors in Crowds by Imitating the Decision-Making Processcited by 4

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