mlsanityData to 7 Oct 2026

Extreme clicking for efficient object annotation

arXiv 1708.02750 ↗First posted 9 Aug 2017cs.CVcited by 80

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Abstract (arXiv)

Manually annotating object bounding boxes is central to building computer vision datasets, and it is very time consuming (annotating ILSVRC [53] took 35s for one high-quality box [62]). It involves clicking on imaginary corners of a tight box around the object. This is difficult as these corners are often outside the actual object and several adjustments are required to obtain a tight box. We propose extreme clicking instead: we ask the annotator to click on four physical points on the object: the top, bottom, left- and right-most points. This task is more natural and these points are easy to find. We crowd-source extreme point annotations for PASCAL VOC 2007 and 2012 and show that (1) annotation time is only 7s per box, 5x faster than the traditional way of drawing boxes [62]; (2) the quality of the boxes is as good as the original ground-truth drawn the traditional way; (3) detectors trained on our annotations are as accurate as those trained on the original ground-truth. Moreover, our extreme clicking strategy not only yields box coordinates, but also four accurate boundary points. We show (4) how to incorporate them into GrabCut to obtain more accurate segmentations than those delivered when initializing it from bounding boxes; (5) semantic segmentations models trained on these segmentations outperform those trained on segmentations derived from bounding boxes.

Key facts. Cited by 80 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Aug 2017.

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Citing papers per year: 2021: 25; 2022: 18; 2023: 19; 2024: 8; 2025: 7; 2026: 3.

80 papers.

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  1. 2023Segment Anythingcited by 8,158
  2. 2021Object Detection in Aerial Images: A Large-Scale Benchmark and Challengescited by 202
  3. 2022ReCo: Retrieve and Co-segment for Zero-shot Transfercited by 115
  4. 2021One Thing One Click: A Self-Training Approach for Weakly Supervised 3D Semantic Segmentationcited by 89
  5. 2021Pointly-Supervised Instance Segmentationcited by 83
  6. 2022CMT-DeepLab: Clustering Mask Transformers for Panoptic Segmentationcited by 60
  7. 2022Unsupervised Semantic Segmentation with Self-supervised Object-centric Representationscited by 54
  8. 2021MIDeepSeg: Minimally Interactive Segmentation of Unseen Objects from Medical Images Using Deep Learningcited by 45
  9. 2021Learning Action Completeness from Points for Weakly-supervised Temporal Action Localizationcited by 42
  10. 2023Referring Image Segmentation Using Text Supervisioncited by 35
  11. 2022BigDetection: A Large-scale Benchmark for Improved Object Detector Pre-trainingcited by 33
  12. 2021Fully Convolutional Networks for Panoptic Segmentation with Point-based Supervisioncited by 31
38 more
  1. 2021All you need are a few pixels: semantic segmentation with PixelPickcited by 30
  2. 2022Omni-DETR: Omni-Supervised Object Detection with Transformerscited by 28
  3. 2024COCONut: Modernizing COCO Segmentationcited by 24
  4. 2022A Survey on Deep Learning for Skin Lesion Segmentationcited by 22
  5. 2022From colouring-in to pointillism: revisiting semantic segmentation supervisioncited by 22
  6. 2022Box2Mask: Box-supervised Instance Segmentation via Level-set Evolutioncited by 22
  7. 2021Inter Extreme Points Geodesics for End-to-End Weakly Supervised Image Segmentationcited by 21
  8. 2021MonoGRNet: A General Framework for Monocular 3D Object Detectioncited by 20
  9. 2022Proper Reuse of Image Classification Features Improves Object Detectioncited by 20
  10. 2023Monte Carlo Linear Clustering with Single-Point Supervision is Enough for Infrared Small Target Detectioncited by 19
  11. 2023Learning the What and How of Annotation in Video Object Segmentationcited by 19
  12. 2021A Survey on Cost Types, Interaction Schemes, and Annotator Performance Models in Selection Algorithms for Active Learning in Classificationcited by 17
  13. 2023Focused and Collaborative Feedback Integration for Interactive Image Segmentationcited by 17
  14. 2022Active Pointly-Supervised Instance Segmentationcited by 15
  15. 2023CAD-Estate: Large-scale CAD Model Annotation in RGB Videoscited by 14
  16. 2021The surprising impact of mask-head architecture on novel class segmentationcited by 13
  17. 2022On Label Granularity and Object Localizationcited by 12
  18. 2022Point-Teaching: Weakly Semi-Supervised Object Detection with Point Annotationscited by 10
  19. 2023Rapid Network Adaptation: Learning to Adapt Neural Networks Using Test-Time Feedbackcited by 10
  20. 2024Weakly-supervised Medical Image Segmentation with Gaze Annotationscited by 10
  21. 2021Scaling up instance annotation via label propagationcited by 9
  22. 2021Noisy Annotation Refinement for Object Detectioncited by 9
  23. 2022MAP-Gen: An Automated 3D-Box Annotation Flow with Multimodal Attention Point Generatorcited by 9
  24. 2023Multi-Task Consistency for Active Learningcited by 9
  25. 2021VideoClick: Video Object Segmentation with a Single Clickcited by 8
  26. 2021Location-Sensitive Visual Recognition with Cross-IOU Losscited by 8
  27. 2023ALWOD: Active Learning for Weakly-Supervised Object Detectioncited by 8
  28. 2024Counterfactual Reasoning for Multi-Label Image Classification via Patching-Based Trainingcited by 8
  29. 2021UCP-Net: Unstructured Contour Points for Instance Segmentationcited by 7
  30. 2022Scaling Novel Object Detection with Weakly Supervised Detection Transformerscited by 7
  31. 2023Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimationcited by 7
  32. 2023Full or Weak annotations? An adaptive strategy for budget-constrained annotation campaignscited by 7
  33. 2024General Geometry-aware Weakly Supervised 3D Object Detectioncited by 7
  34. 2023Learning Referring Video Object Segmentation from Weak Annotationcited by 6
  35. 2023Integrating Boxes and Masks: A Multi-Object Framework for Unified Visual Tracking and Segmentationcited by 5
  36. 2024Bayesian Active Learning for Semantic Segmentationcited by 5
  37. 2021EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videoscited by 3
  38. 2021An End-to-End Computer Vision Methodology for Quantitative Metallographycited by 3

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