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An Empirical Study on the Generalization Power of Neural Representations Learned via Visual Guessing Games

arXiv 2102.00424 ↗First posted 31 Jan 2021cs.CL cs.CV cs.LGcited by 1

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Abstract (arXiv)

Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such as Visual Question Answering (VQA). We propose two ways to exploit playing guessing games: 1) a supervised learning scenario in which the agent learns to mimic successful guessing games and 2) a novel way for an agent to play by itself, called Self-play via Iterated Experience Learning (SPIEL). We evaluate the ability of both procedures to generalize: an in-domain evaluation shows an increased accuracy (+7.79) compared with competitors on the evaluation suite CompGuessWhat?!; a transfer evaluation shows improved performance for VQA on the TDIUC dataset in terms of harmonic average accuracy (+5.31) thanks to more fine-grained object representations learned via SPIEL.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 30 of its 41 references that are in the map. First posted on arXiv 31 Jan 2021.

Builds on

30 of 41 references.

References · 30

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18 more
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