Imitation Learning of Correlated Policies in Stackelberg Games
On the map: Offline RL and imitation learning from data → Imitation learning methods
Abstract (arXiv)
Stackelberg games, widely applied in domains like economics and security, involve asymmetric interactions where a leader's strategy drives follower responses. Accurately modeling these dynamics allows domain experts to optimize strategies in interactive scenarios, such as turn-based sports like badminton. In multi-agent systems, agent behaviors are interdependent, and traditional Multi-Agent Imitation Learning (MAIL) methods often fail to capture these complex interactions. Correlated policies, which account for opponents' strategies, are essential for accurately modeling such dynamics. However, even methods designed for learning correlated policies, like CoDAIL, struggle in Stackelberg games due to their asymmetric decision-making, where leaders and followers cannot simultaneously account for each other's actions, often leading to non-correlated policies. Furthermore, existing MAIL methods that match occupancy measures or use adversarial techniques like GAIL or Inverse RL face scalability challenges, particularly in high-dimensional environments, and suffer from unstable training. To address these challenges, we propose a correlated policy occupancy measure specifically designed for Stackelberg games and introduce the Latent Stackelberg Differential Network (LSDN) to match it. LSDN models two-agent interactions as shared latent state trajectories and uses multi-output Geometric Brownian Motion (MO-GBM) to effectively capture joint policies. By leveraging MO-GBM, LSDN disentangles environmental influences from agent-driven transitions in latent space, enabling the simultaneous learning of interdependent policies. This design eliminates the need for adversarial training and simplifies the learning process. Extensive experiments on Iterative Matrix Games and multi-agent particle environments demonstrate that LSDN can better reproduce complex interaction dynamics than existing MAIL methods.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 26 of its 40 references that are in the map. First posted on arXiv 11 Mar 2025.
Builds on
26 of 40 references.
Closest ancestors · 5
Same direction, newest first
- 2021Imitation Learning by Reinforcement Learning10 Aug
- 2021Visual Adversarial Imitation Learning using Variational Models16 Jul
- 2020Multi-Agent Interactions Modeling with Correlated Policies4 Jan
- 2019Imitation Learning as f-Divergence Minimization30 May
- 2018Multi-Agent Generative Adversarial Imitation Learning26 Jul
Other references · 21
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- 2014Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translationcited by 4,016
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- 2017Learning Robust Rewards with Adversarial Inverse Reinforcement Learningcited by 485
- 2020Scalable Gradients for Stochastic Differential Equationscited by 264
- 2016A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Modelscited by 167
- 2017Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problemscited by 126
- 2017Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximationcited by 119
- 2020A Game Theoretic Framework for Model Based Reinforcement Learningcited by 72
- 2019Probabilistic Recursive Reasoning for Multi-Agent Reinforcement Learningcited by 68
- 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 65
9 more
- 2019Multi-Agent Adversarial Inverse Reinforcement Learningcited by 60
- 2019Bi-level Actor-Critic for Multi-agent Coordinationcited by 38
- 2019RLCard: A Toolkit for Reinforcement Learning in Card Gamescited by 34
- 2016Playing Atari Games with Deep Reinforcement Learning and Human Checkpoint Replaycited by 22
- 2023ShuttleSet: A Human-Annotated Stroke-Level Singles Dataset for Badminton Tactical Analysiscited by 13
- 2022Oracles & Followers: Stackelberg Equilibria in Deep Multi-Agent Reinforcement Learningcited by 12
- 2019Towards Learning to Imitate from a Single Video Demonstrationcited by 7
- 2023Inducing Stackelberg Equilibrium through Spatio-Temporal Sequential Decision-Making in Multi-Agent Reinforcement Learningcited by 5
- 2023PlayBest: Professional Basketball Player Behavior Synthesis via Planning with Diffusioncited by 3
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