mlsanityData to 14 Oct 2026

State of the Art Control of Atari Games Using Shallow Reinforcement Learning

arXiv 1512.01563 ↗First posted 4 Dec 2015cs.LGcited by 23

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Abstract (arXiv)

The recently introduced Deep Q-Networks (DQN) algorithm has gained attention as one of the first successful combinations of deep neural networks and reinforcement learning. Its promise was demonstrated in the Arcade Learning Environment (ALE), a challenging framework composed of dozens of Atari 2600 games used to evaluate general competency in AI. It achieved dramatically better results than earlier approaches, showing that its ability to learn good representations is quite robust and general. This paper attempts to understand the principles that underlie DQN's impressive performance and to better contextualize its success. We systematically evaluate the importance of key representational biases encoded by DQN's network by proposing simple linear representations that make use of these concepts. Incorporating these characteristics, we obtain a computationally practical feature set that achieves competitive performance to DQN in the ALE. Besides offering insight into the strengths and weaknesses of DQN, we provide a generic representation for the ALE, significantly reducing the burden of learning a representation for each game. Moreover, we also provide a simple, reproducible benchmark for the sake of comparison to future work in the ALE.

Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Dec 2015.

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Citing papers per year: 2021: 7; 2022: 8; 2023: 1; 2024: 4; 2025: 2; 2026: 1.

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  1. 2022Contrastive Learning as Goal-Conditioned Reinforcement Learningcited by 253
  2. 2021The Benchmark Lotterycited by 136
  3. 2022Investigating the Properties of Neural Network Representations in Reinforcement Learningcited by 24
  4. 2021Structured World Belief for Reinforcement Learning in POMDPcited by 21
  5. 2022On the Convergence of SARSA with Linear Function Approximationcited by 15
  6. 2023Harnessing Discrete Representations For Continual Reinforcement Learningcited by 11
  7. 2022Symbolic Visual Reinforcement Learning: A Scalable Framework with Object-Level Abstraction and Differentiable Expression Searchcited by 9
  8. 2021Measuring Progress in Deep Reinforcement Learning Sample Efficiencycited by 8
  9. 2022Local Explanations for Reinforcement Learningcited by 5
  10. 2022RMBench: Benchmarking Deep Reinforcement Learning for Robotic Manipulator Controlcited by 5
  11. 2024Almost Sure Convergence of Linear Temporal Difference Learning with Arbitrary Featurescited by 5
  12. 2022Agent-State Construction with Auxiliary Inputscited by 3
11 more
  1. 2022Fast and Data Efficient Reinforcement Learning from Pixels via Non-Parametric Value Approximationcited by 2
  2. 2024Learning Goal-Conditioned Representations for Language Reward Modelscited by 2
  3. 2026Performance Variation in Deep Reinforcement Learningcited by 2
  4. 2021On the impact of MDP design for Reinforcement Learning agents in Resource Managementcited by 1
  5. 2021Is Policy Learning Overrated?: Width-Based Planning and Active Learning for Ataricited by 1
  6. 2024Resource Governance in Networked Systems via Integrated Variational Autoencoders and Reinforcement Learningcited by 1
  7. 2021Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmarkcited by 0
  8. 2021Improving Experience Replay through Modeling of Similar Transitions' Setscited by 0
  9. 2024Social Interpretable Reinforcement Learningcited by 0
  10. 2025Neuroevolution of Self-Attention Over Proto-Objectscited by 0
  11. 2025Learning Distinguishable Representations in Deep Q-Networks for Linear Transfercited by 0