mlsanityData to 14 Oct 2026

Learning Distinguishable Representations in Deep Q-Networks for Linear Transfer

arXiv 2509.24947 ↗First posted 29 Sep 2025cs.LG cs.AIcited by 0

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

Deep Reinforcement Learning (RL) has demonstrated success in solving complex sequential decision-making problems by integrating neural networks with the RL framework. However, training deep RL models poses several challenges, such as the need for extensive hyperparameter tuning and high computational costs. Transfer learning has emerged as a promising strategy to address these challenges by enabling the reuse of knowledge from previously learned tasks for new, related tasks. This avoids the need for retraining models entirely from scratch. A commonly used approach for transfer learning in RL is to leverage the internal representations learned by the neural network during training. Specifically, the activations from the last hidden layer can be viewed as refined state representations that encapsulate the essential features of the input. In this work, we investigate whether these representations can be used as input for training simpler models, such as linear function approximators, on new tasks. We observe that the representations learned by standard deep RL models can be highly correlated, which limits their effectiveness when used with linear function approximation. To mitigate this problem, we propose a novel deep Q-learning approach that introduces a regularization term to reduce positive correlations between feature representation of states. By leveraging these reduced correlated features, we enable more effective use of linear function approximation in transfer learning. Through experiments and ablation studies on standard RL benchmarks and MinAtar games, we demonstrate the efficacy of our approach in improving transfer learning performance and thereby reducing computational overhead.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 16 of its 29 references that are in the map. First posted on arXiv 29 Sep 2025.

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16 of 29 references.

References · 16

  1. 2022Training language models to follow instructions with human feedbackcited by 15,971
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  3. 2020Deep Reinforcement Learning for Autonomous Driving: A Surveycited by 721
  4. 2016Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updatescited by 353
  5. 2020Transfer Learning in Deep Reinforcement Learning: A Surveycited by 265
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  7. 2021How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learnedcited by 213
  8. 2020Revisiting Fundamentals of Experience Replaycited by 175
  9. 2021A Survey of Zero-shot Generalisation in Deep Reinforcement Learningcited by 170
  10. 2017DARLA: Improving Zero-Shot Transfer in Reinforcement Learningcited by 149
  11. 2018Generalization and Regularization in DQNcited by 118
  12. 2018The Utility of Sparse Representations for Control in Reinforcement Learningcited by 24
4 more
  1. 2015State of the Art Control of Atari Games Using Shallow Reinforcement Learningcited by 23
  2. 2023On the Importance of Feature Decorrelation for Unsupervised Representation Learning in Reinforcement Learningcited by 8
  3. 2019Deep Reinforcement Learning with Decorrelationcited by 3
  4. 2019Efficient decorrelation of features using Gramian in Reinforcement Learningcited by 1

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