Learning Trajectory Preferences for Manipulators via Iterative Improvement
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Abstract (arXiv)
We consider the problem of learning good trajectories for manipulation tasks. This is challenging because the criterion defining a good trajectory varies with users, tasks and environments. In this paper, we propose a co-active online learning framework for teaching robots the preferences of its users for object manipulation tasks. The key novelty of our approach lies in the type of feedback expected from the user: the human user does not need to demonstrate optimal trajectories as training data, but merely needs to iteratively provide trajectories that slightly improve over the trajectory currently proposed by the system. We argue that this co-active preference feedback can be more easily elicited from the user than demonstrations of optimal trajectories, which are often challenging and non-intuitive to provide on high degrees of freedom manipulators. Nevertheless, theoretical regret bounds of our algorithm match the asymptotic rates of optimal trajectory algorithms. We demonstrate the generalizability of our algorithm on a variety of grocery checkout tasks, for whom, the preferences were not only influenced by the object being manipulated but also by the surrounding environment.footnoteFor more details and a demonstration video, visit: urlhttp://pr.cs.cornell.edu/coactive
Key facts. Cited by 31 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Jun 2013.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 7; 2024: 10; 2025: 6; 2026: 6.
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- 2023COPR: Continual Learning Human Preference through Optimal Policy Regularization24 Oct 2023
- 2023Sample Complexity of Preference-Based Nonparametric Off-Policy Evaluation with Deep Networks16 Oct 2023
- 2023Pairwise Proximal Policy Optimization: Harnessing Relative Feedback for LLM Alignment30 Sep 2023
- 2023Is RLHF More Difficult than Standard RL?25 Jun 2023
- 2023Reinforcement Learning with Human Feedback: Learning Dynamic Choices via Pessimism29 May 2023
- 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Model29 May 2023
- 2023Principled Reinforcement Learning with Human Feedback from Pairwise or K-wise Comparisons26 Jan 2023
- 2022Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation23 May 2022
- 2021Dueling RL: Reinforcement Learning with Trajectory Preferences8 Nov 2021
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- 2023Reinforcement Learning with Human Feedback: Learning Dynamic Choices via Pessimismcited by 69
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- 2026GOPO: Policy Optimization using Ranked Rewardscited by 5
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12 most cited of 17 All 17 (JSON)
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- 2025Efficient Preference-Based Reinforcement Learning: Randomized Exploration Meets Experimental Design11 Jun 2025
- 2025Thompson Sampling in Online RLHF with General Function Approximation29 May 2025
- 2025Reinforcement Learning from Multi-level and Episodic Human Feedback20 Apr 2025
- 2024RA-PbRL: Provably Efficient Risk-Aware Preference-Based Reinforcement Learning31 Oct 2024
- 2024On The Global Convergence Of Online RLHF With Neural Parametrization21 Oct 2024
- 2024MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Intervention24 Jun 2024
- 2024Enhancing Zero-shot Text-to-Speech Synthesis with Human Feedback2 Jun 2024
- 2024Preference Poisoning Attacks on Reward Model Learning2 Feb 2024
- 2024Iterative Data Smoothing: Mitigating Reward Overfitting and Overoptimization in RLHF29 Jan 2024
- 2023COPR: Continual Learning Human Preference through Optimal Policy Regularization24 Oct 2023
12 newest of 17 All 17 (JSON)
- 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Modelcited by 8,065
- 2024KTO: Model Alignment as Prospect Theoretic Optimizationcited by 264
- 2021Dueling RL: Reinforcement Learning with Trajectory Preferencescited by 106
- 2022Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximationcited by 81
- 2024TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correctioncited by 59
- 2024DrS: Learning Reusable Dense Rewards for Multi-Stage Taskscited by 10
- 2025Enhancing Decision-Making of Large Language Models via Actor-Criticcited by 7
- 2025Enhancing Speech Large Language Models through Reinforced Behavior Alignmentcited by 1
- 2026Enhancing Goal Inference via Correction Timingcited by 1
- 2026Riemannian Dueling Optimizationcited by 0
- 2026Preference-Guided Adaptation for Open-Vocabulary Semantic Segmentation via Prompt Disagreementcited by 0
- 2026Preference-Guided Adaptation for Open-Vocabulary Semantic Segmentation via Prompt Disagreement28 Sep 2026
- 2026Enhancing Goal Inference via Correction Timing20 Feb 2026
- 2026Riemannian Dueling Optimization3 Feb 2026
- 2025Enhancing Speech Large Language Models through Reinforced Behavior Alignment25 Aug 2025
- 2025Enhancing Decision-Making of Large Language Models via Actor-Critic4 Jun 2025
- 2024TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correction16 May 2024
- 2024DrS: Learning Reusable Dense Rewards for Multi-Stage Tasks25 Apr 2024
- 2022Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation23 May 2022
- 2021Dueling RL: Reinforcement Learning with Trajectory Preferences8 Nov 2021