PREFER: From Player Experience to Personalized Game Refinement
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Abstract (arXiv)
Understanding how large language models (LLMs) evaluate gameplay experience is important for using their feedback to guide game design. However, overall ratings alone provide limited insight into which aspects of experience are associated with these judgments and how they can inform concrete game changes. We introduce PREFER, a framework that uses a shared set of experience dimensions adapted from established psychometric questionnaires to benchmark how models evaluate gameplay and to guide persona-specific game refinement. Through these dimensions, we characterize the perspectives models offer as virtual playtesters by examining how their overall assessments relate to specific aspects of experience and to the gameplay they produce. To examine how the same dimensions can guide refinement for players with different preferences, we use personas to simulate distinct player profiles. For each persona, PREFER uses experience-preference relationships to select refinement objectives, revises game rules and their implementations, and playtests candidate games to assess experience changes and predicted preference gains. Experiments with five personas show that PREFER achieves 9.2% higher mean post-play preference ratings than the strongest evaluated baseline.
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References · 17
- 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,276
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- 2026The MiniMax-M2 Series: Mini Activations Unleashing Max Real-World Intelligencecited by 61
- 2024Do LLMs Have Distinct and Consistent Personality? TRAIT: Personality Testset designed for LLMs with Psychometricscited by 59
- 2023Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agentscited by 54
- 2025ReCode: Unify Plan and Action for Universal Granularity Controlcited by 15
- 2024FactorSim: Generative Simulation via Factorized Representationcited by 10
5 more
- 2025Do Persona-Infused LLMs Affect Performance in a Strategic Reasoning Game?cited by 4
- 2025Cardiverse: Harnessing LLMs for Novel Card Game Prototypingcited by 3
- 2026MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiencescited by 3
- 2025PolyVer: A Compositional Approach for Polyglot System Modeling and Verificationcited by 2
- 2025Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Modelscited by 1
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