mlsanityData to 14 Oct 2026

ShoeFit: A New Dataset and Dual-image-stream DiT Framework for Virtual Footwear Try-On

arXiv 2610.18325 ↗First posted 13 Oct 2026cs.CV cs.AIcited by 0

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Abstract (arXiv)

Virtual footwear try-on (VFTON), a critical yet underexplored area in virtual try-on (VTON), aims to synthesize faithful try-on results given diverse footwear and model images while maintaining 3D consistency and texture authenticity. Unlike conventional garment-focused VTON methods, VFTON presents unique challenges due to (1) Data Scarcity, which arises from the difficulty of perfectly matching product shoes with models wearing the identical ones, (2) Viewpoint Misalignment, where the target foot pose and source shoe views are always misaligned, leading to incomplete texture information and detail distortion, and (3) Background-induced Color Distortion, where complex material of footwear interacts with environmental lighting, causing unintended color contamination. To address these challenges, we introduce MVShoes, a multi-view shoe try-on dataset consisting of 7305 well-annotated image triplets, covering diverse footwear categories and challenging try-on scenarios. Furthermore, we propose a dual-stream DiT architecture, ShoeFit, designed to mitigate viewpoint misalignment through Multi-View Conditioning with 3D Rotary Position Embedding, and alleviate background-induced distortion using the LayeredRefAttention which leverages background features to modulate footwear latents. The proposed framework effectively decouples shoe appearance from environmental interferences while preserving high-quality texture detail through decoupled denoising and conditioning branches. Extensive quantitative and qualitative experiments demonstrate that our method substantially improves rendering fidelity and robustness under challenging real-world product shoes, establishing a new benchmark in high-fidelity footwear try-on synthesis.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 61 of its 72 references that are in the map. First posted on arXiv 13 Oct 2026.

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