mlsanityData to 14 Oct 2026

Latent World Action Model for GUI Agents

arXiv 2610.14228 ↗First posted 9 Oct 2026cs.CV cs.AI cs.HCcited by 0

On the map: World models → Embodied and robot world models also fits: World model security and GUI agents

also in 1 more
Abstract (arXiv)

Pixel-space world models have recently emerged as a promising approach for GUI agents, predicting future screens prior to execution and subsequently re-perceiving them for action selection. However, this two-stage paradigm faces two key challenges in GUI environments: (L1) the high computational cost of pixel reconstruction and (L2) the need to reconstruct large and diverse appearance-level details beyond what is required for action selection. In practice, this screen-generation objective can induce an identity shortcut problem, where future-state prediction largely preserves the current state rather than capturing action-induced changes. In this work, we reformulate GUI world modeling by shifting the prediction target from full-screen reconstruction to action-induced future information in latent space. Concretely, we leverage a large multimodal model as the latent world model, whose shared representations support two dedicated heads for both action selection and predictive transition modeling. The action head directly translates these latent representations into action selection, while the transition head captures action-conditioned future information. To mitigate the identity shortcut, we further introduce an action-aware contrastive objective that encourages the transition representations to capture discriminative action-induced changes. Extensive experiments across offline and online GUI settings show that our method achieves up to 31.9% and 40.6% relative gains in success rate over pixel-space world models, respectively, while substantially reducing inference latency by up to 98.9%. Our code is available at https://github.com/sjyu001/latent2world.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 33 of its 39 references that are in the map. First posted on arXiv 9 Oct 2026.

Builds on

33 of 39 references.

Closest ancestors · 1

Same direction, newest first

  1. 2026LaWAM: Latent World Action Models for Efficient Dynamics-Aware Robot Policies14 Jun

Other references · 32

  1. 2025Qwen3-VL Technical Reportcited by 2,793
  2. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
  3. 2023CogAgent: A Visual Language Model for GUI Agentscited by 704
  4. 2017Towards Automatic Learning of Procedures from Web Instructional Videoscited by 619
  5. 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 610
  6. 2024AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agentscited by 468
  7. 2018TVQA: Localized, Compositional Video Question Answeringcited by 467
  8. 2023AppAgent: Multimodal Agents as Smartphone Userscited by 415
  9. 2025UniVLA: Learning to Act Anywhere with Task-centric Latent Actionscited by 410
  10. 2023Android in the Wild: A Large-Scale Dataset for Android Device Controlcited by 319
  11. 2024Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perceptioncited by 293
  12. 2023ToRA: A Tool-Integrated Reasoning Agent for Mathematical Problem Solvingcited by 282
20 more
  1. 2024ShowUI: One Vision-Language-Action Model for GUI Visual Agentcited by 232
  2. 2024On the Effects of Data Scale on UI Control Agentscited by 194
  3. 2024GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devicescited by 194
  4. 2025Mobile-Agent-v3: Fundamental Agents for GUI Automationcited by 190
  5. 2024Android in the Zoo: Chain-of-Action-Thought for GUI Agentscited by 159
  6. 2024Is Your LLM Secretly a World Model of the Internet? Model-Based Planning for Web Agentscited by 154
  7. 2024Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigationcited by 126
  8. 2025UI-Vision: A Desktop-centric GUI Benchmark for Visual Perception and Interactioncited by 77
  9. 2025ARPO:End-to-End Policy Optimization for GUI Agents with Experience Replaycited by 77
  10. 2021Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixelscited by 58
  11. 2023Explore, Select, Derive, and Recall: Augmenting LLM with Human-like Memory for Mobile Task Automationcited by 58
  12. 2025MobileGUI-RL: Advancing Mobile GUI Agent through Reinforcement Learning in Online Environmentcited by 52
  13. 2025DriveLaW:Unifying Planning and Video Generation in a Latent Driving Worldcited by 47
  14. 2026DriveWorld-VLA: Unified Latent-Space World Modeling with Vision-Language-Action for Autonomous Drivingcited by 37
  15. 2025ViMo: A Generative Visual GUI World Model for App Agentscited by 35
  16. 2026Code2World: A GUI World Model via Renderable Code Generationcited by 29
  17. 2025GUI-Reflection: Empowering Multimodal GUI Models with Self-Reflection Behaviorcited by 23
  18. 2026MobileDreamer: Generative Sketch World Model for GUI Agentcited by 23
  19. 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Modelscited by 13
  20. 2025GUI-Rise: Structured Reasoning and History Summarization for GUI Navigationcited by 4

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Not cited yet.

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  1. 2026Learn from Move: the Next Step for GUI Agents
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  3. 2026Foresight Without Seeing: Latent Futures for World Action Models
  4. 2026GUI-CC: Benchmarking Contextual Consistency of GUI World Models as Agent Environments
  5. 2026Imagine to Act: High-Fidelity Data Synthesis via Image Editing World Model for Scalable GUI Agent Training
  6. 2026The DAWN of World-Action Interactive Models
  7. 2026Benchmarking and Improving GUI Agents in High-Dynamic Environments
  8. 2026AcrossWAM1.0:A Modular Latent World-Action Stack for Compact Robot Policies