Latent World Action Model for GUI Agents
On the map: World models → Embodied and robot world models also fits: World model security and GUI agents
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Abstract (arXiv)
Pixel-space world models have recently emerged as a promising approach for GUI agents, predicting future screens prior to execution and subsequently re-perceiving them for action selection. However, this two-stage paradigm faces two key challenges in GUI environments: (L1) the high computational cost of pixel reconstruction and (L2) the need to reconstruct large and diverse appearance-level details beyond what is required for action selection. In practice, this screen-generation objective can induce an identity shortcut problem, where future-state prediction largely preserves the current state rather than capturing action-induced changes. In this work, we reformulate GUI world modeling by shifting the prediction target from full-screen reconstruction to action-induced future information in latent space. Concretely, we leverage a large multimodal model as the latent world model, whose shared representations support two dedicated heads for both action selection and predictive transition modeling. The action head directly translates these latent representations into action selection, while the transition head captures action-conditioned future information. To mitigate the identity shortcut, we further introduce an action-aware contrastive objective that encourages the transition representations to capture discriminative action-induced changes. Extensive experiments across offline and online GUI settings show that our method achieves up to 31.9% and 40.6% relative gains in success rate over pixel-space world models, respectively, while substantially reducing inference latency by up to 98.9%. Our code is available at https://github.com/sjyu001/latent2world.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 33 of its 39 references that are in the map. First posted on arXiv 9 Oct 2026.
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Other references · 32
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20 more
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- 2024Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigationcited by 126
- 2025UI-Vision: A Desktop-centric GUI Benchmark for Visual Perception and Interactioncited by 77
- 2025ARPO:End-to-End Policy Optimization for GUI Agents with Experience Replaycited by 77
- 2021Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixelscited by 58
- 2023Explore, Select, Derive, and Recall: Augmenting LLM with Human-like Memory for Mobile Task Automationcited by 58
- 2025MobileGUI-RL: Advancing Mobile GUI Agent through Reinforcement Learning in Online Environmentcited by 52
- 2025DriveLaW:Unifying Planning and Video Generation in a Latent Driving Worldcited by 47
- 2026DriveWorld-VLA: Unified Latent-Space World Modeling with Vision-Language-Action for Autonomous Drivingcited by 37
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- 2026Code2World: A GUI World Model via Renderable Code Generationcited by 29
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- 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Modelscited by 13
- 2025GUI-Rise: Structured Reasoning and History Summarization for GUI Navigationcited by 4
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