RGBD-to-3D Object Mesh Refinement via Depth Matching and Symmetry Propagation
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Abstract (arXiv)
Single-view 3D reconstructors often produce plausible meshes that disagree with the input view, especially near depth discontinuities and self-occlusions. We present a lightweight, plug-and-play RGBD-to-3D refinement that improves any RGB-to-3D reconstructor without retraining. Given a depth map, we correct the visible surface by bipartite matching to back-projected depth points, mirror these corrections onto the occluded side across a detected symmetry plane, and propagate them with a smoothness solver. Every stage is closed-form, making the method orders of magnitude faster than optimization-heavy test-time refinement. On GSO and OmniObject3D with five backbones, it yields consistent gains, also with monocular pseudo-depth, benefits more from symmetry on symmetric objects, and compares favorably with prior refinement in accuracy and runtime. It further improves an RGB-D-to-mesh reconstructor and transfers to real captures with noisy sensor depth.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 9 of its 55 references that are in the map. First posted on arXiv 8 Oct 2026.
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9 of 55 references.
References · 9
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
- 2023MVDream: Multi-view Diffusion for 3D Generationcited by 928
- 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 834
- 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Imagecited by 638
- 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 421
- 2023Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Modelcited by 376
- 2024TripoSR: Fast 3D Object Reconstruction from a Single Imagecited by 227
- 2024MeshLRM: Large Reconstruction Model for High-Quality Meshescited by 138
- 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 122
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