mlsanityData to 14 Oct 2026

Prism: Dynamic Sparse Attention for Native 2K Joint Video-Audio Generation Model Training

arXiv 2610.05416 ↗First posted 4 Oct 2026cs.CVcited by 0

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Abstract (arXiv)

Natively training joint video-audio generation models at higher resolutions empowers them to learn richer visual details and sharper motion dynamics. However, full attention incurs quadratic cost and, as resolution increases, spreads attention over increasingly redundant tokens, diluting learning signals for informative content and disrupting pretrained priors. Existing sparse attention methods either target training-free acceleration or overlook the unique structure of joint video-audio data, where cross-modal interactions are inherently concentrated around sound-producing regions. To address this, we propose Prism, a dynamic sparse attention framework for natively training joint video-audio generation models at 2K. In particular, Prism organizes the token sequence into spatiotemporal macro-zones, enabling the attention structure to adapt to local content. For each zone, it estimates local information structure via video feature variance along the channel and feature norms from the audio-to-video cross-attention, jointly capturing how visual content varies directionally and how strongly audio influences each visual region. Based on these signals, Prism dynamically assigns a tailored block shape to each zone, applying finer partitioning along axes of rapid visual content variation and strong audio-visual coupling. This encourages tokens within each block to remain semantically coherent, allowing block-level features to capture both visual content and joint video-audio interaction patterns. Prism further adopts a hybrid block selection strategy to dynamically determine per-query sparsity. Experiments show that Prism achieves 2.5× training speedup compared to full attention, while surpassing it in generation quality.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 82 of its 91 references that are in the map. First posted on arXiv 4 Oct 2026.

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