mlsanityData to 14 Oct 2026

Bounded Reasoning: Cognitive Hierarchy in Human-versus-AI Cyber Defense

arXiv 2610.04878 ↗First posted 4 Oct 2026cs.CR cs.HC cs.LGcited by 0

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Abstract (arXiv)

Human-agent evaluations often compress interaction into a single performance score, even when human and automated policies adapt differently over time. We study this in a sequential cyber-defense game on an attack graph, where a human or reinforcement-learning defender protects cloud assets against a Deep Q-Network (DQN) attacker. We compare four defender settings: a human reward-only game operationalizing the DQN information structure, a human reward-plus-transition game operationalizing the Cognitive Hierarchy Theory-driven DQN (CHT-DQN) information structure, an automated DQN defender, and an automated CHT-DQN defender. In the reward-only game, participants receive payoff and reward feedback. In the reward-plus-transition game, they also see attacker-aware transition probabilities from the CHT-DQN model. Across 80 Mechanical Turk participants and matched automated simulations, human defenders adapted to outcomes in a way the automated defenders did not: they were more likely to reselect a node after a successful defense than after a failure, in both games, an asymmetry we interpret as consistent with Prospect Theory and Cumulative Prospect Theory. The 40-round average also mixes early rounds, where the DQN attacker acts mostly at random, with late rounds, where it mostly exploits; in the final stage, mean protection ranks the reward-plus-transition human game above the reward-only human game, then the automated CHT-DQN defender, then the automated DQN defender, an ordering the overall mean hides. By contrast, the reward-plus-transition game does not produce a statistically reliable overall gain in weighted data protection over the reward-only game. These results suggest that evaluating human-agent cyber-defense systems only by an averaged task score can miss behaviorally meaningful differences in adaptation, action allocation, and bounded human reasoning.

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References · 14

  1. 2020Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performancecited by 399
  2. 2024AI Agents That Mattercited by 219
  3. 2024BetterBench: Assessing AI Benchmarks, Uncovering Issues, and Establishing Best Practicescited by 114
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  5. 2022Wild-Time: A Benchmark of in-the-Wild Distribution Shift over Timecited by 90
  6. 2023Appropriate Reliance on AI Advice: Conceptualization and the Effect of Explanationscited by 83
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  8. 2024A Decision Theoretic Framework for Measuring AI Reliancecited by 28
  9. 2025The Measurement Imbalance in Agentic AI Evaluation Undermines Industry Productivity Claimscited by 14
  10. 2019A Game of Drones: Cyber-Physical Security of Time-Critical UAV Applications with Cumulative Prospect Theory Perceptions and Valuationscited by 5
  11. 2023Learning About Simulated Adversaries from Human Defenders using Interactive Cyber-Defense Gamescited by 3
  12. 2021SAGE: Intrusion Alert-driven Attack Graph Extractorcited by 2
2 more
  1. 2025Learning to Lie: Reinforcement Learning Attacks Damage Human-AI Teams and Teams of LLMscited by 2
  2. 2026From Accuracy to Readiness: Metrics and Benchmarks for Human-AI Decision-Makingcited by 1

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