mlsanityData to 14 Oct 2026

Video2Skill: From Streaming Experience to Reusable Embodied Skills

arXiv 2609.36691 ↗First posted 29 Sep 2026cs.CLcited by 0

Not on the map. Why?

Abstract (arXiv)

Manipulation behaviors vary widely across objects and scenes, but they share a small set of reusable skills, and planning with these skills helps embodied agents generalize to new tasks. Yet an agent can only plan with skills it knows. Recovering skills from observed experience, the inverse of planning, builds this knowledge over time and yields skill data for training future agents. Vision-Language Models (VLMs) describe individual manipulation events well, but can they organize a stream of events into reusable skills? We formulate this problem as Streaming Embodied Skill Discovery (SESD): a model watches videos in sequence and maintains a persistent skill library that shapes its later decisions. To systematically measure this ability, we introduce Video2Skill, a benchmark that covers robot tabletop manipulation and human kitchen activity and tests three core capabilities: (i) locating manipulation events in time, (ii) grouping events of the same transformation, and (iii) deciding when to reuse an existing skill or create a new one. Across 19 open-source VLMs, many models group events at near-chance level, and scale does not consistently help. Their errors depend on how perception and library updates are coupled: joint models merge distinct transformations into one skill, while models that update the library from text descriptions duplicate recurring ones. Supervised fine-tuning, including our counterfactual library-state rebalancing (CLaRe), improves grouping but exposes a deeper bottleneck: trained models consolidate familiar skills yet rarely expand the library. Their libraries stall below half the reference size, and transformations unseen in training are located in time but almost never given a new skill. Recognizing when existing skills are insufficient thus emerges as the central challenge.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 64 of its 70 references that are in the map. First posted on arXiv 29 Sep 2026.

Builds on

64 of 70 references.

References · 64

  1. 2020Language Models are Few-Shot Learnerscited by 32,419
  2. 2025Qwen2.5-VL Technical Reportcited by 5,587
  3. 2023InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Taskscited by 2,565
  4. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
  5. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
  6. 2024Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysiscited by 1,413
  7. 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,210
  8. 2023On-Policy Distillation of Language Models: Learning from Self-Generated Mistakescited by 939
  9. 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 752
  10. 2021NExT-QA:Next Phase of Question-Answering to Explaining Temporal Actionscited by 744
  11. 2023EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understandingcited by 680
  12. 2024LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understandingcited by 665
38 more
  1. 2023MovieChat: From Dense Token to Sparse Memory for Long Video Understandingcited by 542
  2. 2020Rescaling Egocentric Visioncited by 540
  3. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
  4. 2016The Option-Critic Architecturecited by 448
  5. 2024Agent Workflow Memorycited by 383
  6. 2019Dynamics-Aware Unsupervised Discovery of Skillscited by 313
  7. 2022Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activitiescited by 287
  8. 2024MA-LMM: Memory-Augmented Large Multimodal Model for Long-Term Video Understandingcited by 229
  9. 2019Learning to Discover Novel Visual Categories via Deep Transfer Clusteringcited by 225
  10. 2020Accelerating Reinforcement Learning with Learned Skill Priorscited by 223
  11. 2022Generalized Category Discoverycited by 211
  12. 2019Cross-task weakly supervised learning from instructional videoscited by 199
  13. 2025SkillWeaver: Web Agents can Self-Improve by Discovering and Honing Skillscited by 192
  14. 2023RH20T: A Comprehensive Robotic Dataset for Learning Diverse Skills in One-Shotcited by 183
  15. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 171
  16. 2024StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understandingcited by 144
  17. 2025OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?cited by 142
  18. 2025Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reactioncited by 127
  19. 2025HD-EPIC: A Highly-Detailed Egocentric Video Datasetcited by 104
  20. 2021Long Short-Term Transformer for Online Action Detectioncited by 88
  21. 2023METRA: Scalable Unsupervised RL with Metric-Aware Abstractioncited by 86
  22. 2023Bootstrap Your Own Skills: Learning to Solve New Tasks with Large Language Model Guidancecited by 86
  23. 2021Bottom-Up Skill Discovery from Unsegmented Demonstrations for Long-Horizon Robot Manipulationcited by 83
  24. 2025Flash-VStream: Efficient Real-Time Understanding for Long Video Streamscited by 81
  25. 2018Temporal Recurrent Networks for Online Action Detectioncited by 80
  26. 2019Unsupervised learning of action classes with continuous temporal embeddingcited by 76
  27. 2023XSkill: Cross Embodiment Skill Discoverycited by 75
  28. 2023LOTUS: Continual Imitation Learning for Robot Manipulation Through Unsupervised Skill Discoverycited by 67
  29. 2018Unsupervised Learning and Segmentation of Complex Activities from Videocited by 61
  30. 2026Code as Agent Harnesscited by 47
  31. 2024Image Textualization: An Automatic Framework for Creating Accurate and Detailed Image Descriptionscited by 43
  32. 2023MetaGCD: Learning to Continually Learn in Generalized Category Discoverycited by 42
  33. 2025VScan: Rethinking Visual Token Reduction for Efficient Large Vision-Language Modelscited by 41
  34. 2025UniSkill: Imitating Human Videos via Cross-Embodiment Skill Representationscited by 35
  35. 2022Grow and Merge: A Unified Framework for Continuous Categories Discoverycited by 33
  36. 2025VLM2-Bench: A Closer Look at How Well VLMs Implicitly Link Explicit Matching Visual Cuescited by 33
  37. 2024Personalized Visual Instruction Tuningcited by 24
  38. 2024Happy: A Debiased Learning Framework for Continual Generalized Category Discoverycited by 18

50 most cited of 64 All 64 (JSON)

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2026From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data
  2. 2026Cortex: A Bidirectionally Aligned Embodied Agent Framework for Long-horizon Manipulation
  3. 2026Exploring the Limits of Combinatorial Generalization in Embodied Manipulation
  4. 2026WatchAct: A Benchmark for Behavior-Grounded Robot Manipulation
  5. 2026RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation
  6. 2025An Atomic Skill Library Construction Method for Data-Efficient Embodied Manipulation
  7. 2026Embodied Skill Bench: Benchmarking How Well Agents with Embodied Skills Perform on Physical Tasks
  8. 2026Behavior-Skill: A Fine-Grained Benchmark for Evaluating Vision-Language-Action Policies in Long-Horizon Tasks