mlsanityData to 7 Oct 2026

An Atomic Skill Library Construction Method for Data-Efficient Embodied Manipulation

arXiv 2501.15068 ↗First posted 25 Jan 2025cs.ROcited by 10

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Abstract (arXiv)

Embodied manipulation is a fundamental ability in the realm of embodied artificial intelligence. Although current embodied manipulation models show certain generalizations in specific settings, they struggle in new environments and tasks due to the complexity and diversity of real-world scenarios. The traditional end-to-end data collection and training manner leads to significant data demands. Decomposing end-to-end tasks into atomic skills helps reduce data requirements and improves the task success rate. However, existing methods are limited by predefined skill sets that cannot be dynamically updated. To address the issue, we introduce a three-wheeled data-driven method to build an atomic skill library. We divide tasks into subtasks using the Vision-Language-Planning (VLP). Then, atomic skill definitions are formed by abstracting the subtasks. Finally, an atomic skill library is constructed via data collection and Vision-Language-Action (VLA) fine-tuning. As the atomic skill library expands dynamically with the three-wheel update strategy, the range of tasks it can cover grows naturally. In this way, our method shifts focus from end-to-end tasks to atomic skills, significantly reducing data costs while maintaining high performance and enabling efficient adaptation to new tasks. Extensive experiments in real-world settings demonstrate the effectiveness and efficiency of our approach.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Jan 2025.

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Citing papers per year: 2025: 7; 2026: 3.

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  1. 2026Data Pyramid for Embodied Manipulation: A Survey
  2. 2026Cortex: A Bidirectionally Aligned Embodied Agent Framework for Long-horizon Manipulation
  3. 2025Learning Semantic Atomic Skills for Multi-Task Robotic Manipulation
  4. 2026Video2Skill: From Streaming Experience to Reusable Embodied Skills
  5. 2026ManipulationNet: An Infrastructure for Benchmarking Real-World Robot Manipulation with Physical Skill Challenges and Embodied Multimodal Reasoning
  6. 2026ATOM-Bench: A Real-World Benchmark for Atomic Skills and Compositional Generalization in Manipulation Policies
  7. 2026CodeActionBench: Evaluating Agentic Code-as-Policy for Embodied Manipulation
  8. 2026AtomicVLA: Unlocking the Potential of Atomic Skill Learning in Robots