SceneScaffold: Active Scene-State Construction for Unified 3D Scene Understanding
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models also fits: VLM benchmarks and visual reasoning
Abstract (arXiv)
Recent 3D large multimodal models (3D-LMMs) rely on a visual bottleneck to compress complex 3D scene evidence into a limited number of visual tokens compatible with large language models (LLMs). Current visual bottlenecks, however, often passively compress heterogeneous 3D evidence into a homogeneous object-centric token sequence, leaving the spatial organization of the scene under-represented. This under-representation forces the LLM to recover spatial relations from a flattened token sequence, leading to unstable reasoning in relation-intensive and spatially ambiguous scenes. To address this issue, we propose SceneScaffold, an active scene-state construction framework for unified 3D scene understanding. SceneScaffold reformulates the visual bottleneck from a passive feature compressor into an active scene organizer, constructing a role-aware spatial scaffold before language reasoning. Specifically, SceneScaffold organizes superpoint-level visual evidence into scene-state components with distinct structural roles: entity states preserve core object semantics, scene-frame states maintain spatial references via boundary and region anchors, relation states encode object-environment interaction cues, and a global summary provides compact context. Through this role-aware construction, SceneScaffold provides the LLM with a spatially organized scene representation before language reasoning. Experiments on unified 3D scene understanding tasks, including 3D visual grounding, question answering, and dense captioning, demonstrate the effectiveness of SceneScaffold, while diagnostic results further show its applicability to relation-intensive and spatially ambiguous cases. Code is available at https://github.com/lixiangqi707/SceneScaffold.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 3 of its 59 references that are in the map. First posted on arXiv 27 Sep 2026.
Builds on
3 of 59 references.
References · 3
- 2023GPT-4 Technical Reportcited by 18,396
- 2024Grounded 3D-LLM with Referent Tokenscited by 115
- 2024Uni3D-LLM: Unifying Point Cloud Perception, Generation and Editing with Large Language Modelscited by 25
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- 2026SceneBench: A Hierarchical Benchmark for Vision-Language Understanding of 3D Scenes
- 2026Beyond Isolated Objects: Relationship-aware Open Vocabulary Scene Understanding via 3D Scene Graph Analysis
- 2025Text-Scene: A Scene-to-Language Parsing Framework for 3D Scene Understanding
- 2026A Scene Language Model for Open-Vocabulary Scene Mapping
- 2025HMR3D: Hierarchical Multimodal Representation for 3D Scene Understanding with Large Vision-Language Model
- 2026UniFunc3D: Unified Active Spatial-Temporal Grounding for 3D Affordance Segmentation
- 2026SSR: Pushing the Limit of Spatial Intelligence with Structured Scene Reasoning
- 2024Lexicon3D: Probing Visual Foundation Models for Complex 3D Scene Understanding