Affordance-Conditioned Decision Making: Bridging the Semantic-Spatial Gap in Zero-Shot Cross-Floor Vision-and-Language Navigation
Not on the map. Why?
Abstract (arXiv)
Vision-and-language navigation increasingly relies on general-purpose semantic planners, yet translating correct high-level intent into reliable physical execution remains difficult in spatially constrained transitions. Reaching a staircase, doorway, or narrow passage does not ensure traversal; the agent must identify an executable affordance pose and recover from accumulated action errors. We propose PACE (Preference-refined Affordance-Conditioned Execution), a supervised local execution module that augments frozen zero-shot semantic planners for reliable cross-floor navigation. PACE grounds transition-related semantics into a long-horizon, agent-centric traversable affordance pose and conditions short-horizon action generation on this spatial target, thereby aligning semantic goals with physical execution. We further post-train PACE through failure-aware preference refinement using rollout-derived pairs that contrast normal or recovery behaviors with deviation-amplifying behaviors, thereby improving closed-loop correction. We integrate PACE into six open-source zero-shot VLN navigators and demonstrate consistent improvements on the cross-floor subsets of R2R-CE and RxR-CE, increasing the average success rate from 16.35% to 27.65% and from 4.76% to 12.06%, respectively. Real-world experiments further demonstrate PACE's applicability in unseen environments, highlighting the potential of traversable affordances to bridge semantic intent and reliable embodied behavior.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 37 of its 41 references that are in the map. First posted on arXiv 26 Sep 2026.
Builds on
37 of 41 references.
References · 37
- 2024Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spacescited by 611
- 2020Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environmentscited by 441
- 2020Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Groundingcited by 414
- 2023NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Modelscited by 280
- 2024NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigationcited by 233
- 2023VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigationcited by 205
- 2024Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigationcited by 196
- 2023ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environmentscited by 169
- 2024InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environmentcited by 157
- 2023Discuss Before Moving: Visual Language Navigation via Multi-expert Discussionscited by 110
- 2025Why Is Spatial Reasoning Hard for VLMs? An Attention Mechanism Perspective on Focus Areascited by 95
- 2023PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNavcited by 93
25 more
- 2024Affordances-Oriented Planning using Foundation Models for Continuous Vision-Language Navigationcited by 65
- 2024Open-Nav: Exploring Zero-Shot Vision-and-Language Navigation in Continuous Environment with Open-Source LLMscited by 62
- 2025Ground Slow, Move Fast: A Dual-System Foundation Model for Generalizable Vision-and-Language Navigationcited by 62
- 2025MapNav: A Novel Memory Representation via Annotated Semantic Maps for Vision-and-Language Navigationcited by 60
- 2024Constraint-Aware Zero-Shot Vision-Language Navigation in Continuous Environmentscited by 50
- 2025SmartWay: Enhanced Waypoint Prediction and Backtracking for Zero-Shot Vision-and-Language Navigationcited by 29
- 2026ABot-N0: Technical Report on the VLA Foundation Model for Versatile Embodied Navigationcited by 25
- 2024GAMap: Zero-Shot Object Goal Navigation with Multi-Scale Geometric-Affordance Guidancecited by 23
- 2025BeliefMapNav: 3D Voxel-Based Belief Map for Zero-Shot Object Navigationcited by 19
- 2026Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generationcited by 14
- 2025NaviTrace: Evaluating Embodied Navigation of Vision-Language Modelscited by 13
- 2024Multi-Floor Zero-Shot Object Navigation Policycited by 12
- 2025AutoSpatial: Visual-Language Reasoning for Social Robot Navigation through Efficient Spatial Reasoning Learningcited by 10
- 2025Stairway to Success: An Online Floor-Aware Zero-Shot Object-Goal Navigation Framework via LLM-Driven Coarse-to-Fine Explorationcited by 10
- 2025C-NAV: Towards Self-Evolving Continual Object Navigation in Open Worldcited by 9
- 2024Offline Imitation Learning with Model-based Reverse Augmentationcited by 8
- 2025VLN-Zero: Rapid Exploration and Cache-Enabled Neurosymbolic Vision-Language Planning for Zero-Shot Transfer in Robot Navigationcited by 8
- 2026MANSION: Multi-floor lANguage-to-3D Scene generatIOn for loNg-horizon taskscited by 8
- 2025STRIDER: Navigation via Instruction-Aligned Structural Decision Space Optimizationcited by 6
- 2026Bridging the 2D-3D Gap: A Hierarchical Semantic-Geometric Map for Vision Language Navigationcited by 6
- 2026Three-Step Nav: A Hierarchical Global-Local Planner for Zero-Shot Vision-and-Language Navigationcited by 4
- 20263DGSNav: Enhancing Vision-Language Model Reasoning for Object Navigation via Active 3D Gaussian Splattingcited by 3
- 2026Context-Nav: Context-Driven Exploration and Viewpoint-Aware 3D Spatial Reasoning for Instance Navigationcited by 2
- 2026TravExplorer: Cross-Floor Embodied Exploration via Traversability-Aware 3-D Planningcited by 2
- 2026AERR-Nav: Adaptive Exploration-Recovery-Reminiscing Strategy for Zero-Shot Object Navigationcited by 1
Built on by
Not cited yet.