mlsanityData to 14 Oct 2026

Interpretable Explainability in Facial Emotion Recognition and Gamification for Data Collection

arXiv 2211.04769 ↗First posted 9 Nov 2022cs.CV cs.HCcited by 1

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Abstract (arXiv)

Training facial emotion recognition models requires large sets of data and costly annotation processes. To alleviate this problem, we developed a gamified method of acquiring annotated facial emotion data without an explicit labeling effort by humans. The game, which we named Facegame, challenges the players to imitate a displayed image of a face that portrays a particular basic emotion. Every round played by the player creates new data that consists of a set of facial features and landmarks, already annotated with the emotion label of the target facial expression. Such an approach effectively creates a robust, sustainable, and continuous machine learning training process. We evaluated Facegame with an experiment that revealed several contributions to the field of affective computing. First, the gamified data collection approach allowed us to access a rich variation of facial expressions of each basic emotion due to the natural variations in the players' facial expressions and their expressive abilities. We report improved accuracy when the collected data were used to enrich well-known in-the-wild facial emotion datasets and consecutively used for training facial emotion recognition models. Second, the natural language prescription method used by the Facegame constitutes a novel approach for interpretable explainability that can be applied to any facial emotion recognition model. Finally, we observed significant improvements in the facial emotion perception and expression skills of the players through repeated game play.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 9 of its 46 references that are in the map. First posted on arXiv 9 Nov 2022.

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9 of 46 references.

References · 9

  1. 2018A Survey Of Methods For Explaining Black Box Modelscited by 973
  2. 2018Explaining Explanations: An Overview of Interpretability of Machine Learningcited by 508
  3. 2013Challenges in Representation Learning: A report on three machine learning contestscited by 302
  4. 2018Deep Facial Expression Recognition: A Surveycited by 270
  5. 2020JhatAA-Net: Joint Facial Action Unit Detection and Face Alignment via Adaptive Attentioncited by 62
  6. 2018Facial Action Unit Detection Using Attention and Relation Learningcited by 46
  7. 2019Explainability in Human-Agent Systemscited by 34
  8. 2021Py-Feat: Python Facial Expression Analysis Toolboxcited by 33
  9. 2021Which CNNs and Training Settings to Choose for Action Unit Detection? A Study Based on a Large-Scale Datasetcited by 3

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