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ManGo: Manga Active Narrative Grounding Optimization

arXiv 2608.29865 ↗First posted 30 Aug 2026cs.CLcited by 0

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Abstract (arXiv)

Manga visual question answering requires models to answer questions over panel-based visual narratives, where relevant evidence is distributed across ordered panels, embedded text, recurring characters, and implicit event transitions. This structure makes passive page encoding insufficient, as the model must identify which panels to inspect, what clues to retain, and when the accumulated evidence is sufficient for answering. We propose ManGo (Manga Active Narrative Grounding Optimization), an unsupervised framework for active manga visual question answering. ManGo introduces Active Narrative Sketching (ANS), which iteratively selects panels, extracts concise grounded clues, and decides when to stop, forming a compact question-directed evidence sketch before answer generation. To optimize this behavior without human-annotated answers or rationale paths, ManGo samples multiple ANS rollouts and applies group-relative training with two rewards: answer preference from listwise self-ranking and path consistency from stable ordered panel trajectories. The combined reward is optimized with group-relative policy training, encouraging the model to improve both final answers and the panel-level evidence paths that support them. Experiments on standard manga understanding benchmarks show that ManGo achieves state-of-the-art performance across different settings.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 17 of its 32 references that are in the map. First posted on arXiv 30 Aug 2026.

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References · 17

  1. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 9,379
  2. 2025Group Sequence Policy Optimizationcited by 835
  3. 2025MiniCPM-V 4.5: Cooking Efficient MLLMs via Architecture, Data, and Training Recipecited by 186
  4. 2025Right Question is Already Half the Answer: Fully Unsupervised LLM Reasoning Incentivizationcited by 128
  5. 2024ZoomEye: Enhancing Multimodal LLMs with Human-Like Zooming Capabilities through Tree-Based Image Explorationcited by 103
  6. 2024MTVQA: Benchmarking Multilingual Text-Centric Visual Question Answeringcited by 93
  7. 2025Grounded Reinforcement Learning for Visual Reasoningcited by 83
  8. 2025Sample More to Think Less: Group Filtered Policy Optimization for Concise Reasoningcited by 75
  9. 2025Kwai Keye-VL 1.5 Technical Reportcited by 73
  10. 2020Building a Manga Dataset "Manga109" with Annotations for Multimedia Applicationscited by 38
  11. 2025MicroVQA: A Multimodal Reasoning Benchmark for Microscopy-Based Scientific Researchcited by 32
  12. 2026How Far Can Unsupervised RLVR Scale LLM Training?cited by 30
5 more
  1. 2025EgoBlind: Towards Egocentric Visual Assistance for the Blindcited by 21
  2. 2024CoMix: A Comprehensive Benchmark for Multi-Task Comic Understandingcited by 16
  3. 2025Teaching Vision-Language Models to Ask: Resolving Ambiguity in Visual Questionscited by 11
  4. 2025MangaVQA and MangaLMM: A Benchmark and Specialized Model for Multimodal Manga Understandingcited by 7
  5. 2025ComicsPAP: understanding comic strips by picking the correct panelcited by 5

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