What preferences can - and cannot - predict in multi-agent online learning
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Abstract (arXiv)
We examine the interplay between ordinal, preference-based solution concepts in games and the long-run behavior of game dynamics, asking in particular to what extent the combinatorial data of a game -- its preference graph -- determine the outcomes of no-regret learning dynamics -- such as follow-the-regularized-leader (FTRL). In one direction, we show that the skeleton of every dynamically stable set (i.e. the set of pure profiles it contains) must also be preferentially stable, that is, it must be closed under profitable deviations. We then ask the converse question: when do preferences determine the long-run behavior of the players' learning dynamics? We begin by showing that preferences characterize asymptotic stability in the case of subgames -- i.e. subsets of pure profiles obtained by restricting players' action sets. Beyond this case however, the equivalence between dynamic and preferential stability collapses: concretely, we construct a three-player game with a preferentially stable set whose span is dynamically unstable, showing in this way that preferences do not suffice as a criterion of dynamic stability. We then bridge this gap via the notion of resilience under aggregate deviations, an easy-to-check payoff-based condition that guarantees asymptotic stability of arbitrary spans of pure strategies.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 5 of its 74 references that are in the map. First posted on arXiv 13 Aug 2026.
Builds on
5 of 74 references.
References · 5
- 2016Concrete Problems in AI Safetycited by 1,642
- 2025Preference graphs: a combinatorial tool for game theorycited by 3
- 2023Game Connectivity and Adaptive Dynamicscited by 1
- 2025Sink equilibria and the attractors of learning in gamescited by 1
- 2026Computing stable limit cycles of learning in gamescited by 1
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Citing papers per year: 2026: 2.
2 papers.