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Game Connectivity and Adaptive Dynamics

arXiv 2309.10609 ↗First posted 19 Sep 2023econ.TH cs.GT math.COcited by 1

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Abstract (arXiv)

We analyse the typical structure of games in terms of the connectivity properties of their best-response graphs. Our central result shows that, among games that are `generic' (without indifferences) and that have a pure Nash equilibrium, all but a small fraction are connected, meaning that every action profile that is not a pure Nash equilibrium can reach every pure Nash equilibrium via best-response paths. This has important implications for dynamics in games. In particular, we show that there are simple, uncoupled, adaptive dynamics for which period-by-period play converges almost surely to a pure Nash equilibrium in all but a small fraction of generic games that have one (which contrasts with the known fact that there is no such dynamic that leads almost surely to a pure Nash equilibrium in every generic game that has one). We build on recent results in probabilistic combinatorics for our characterisation of game connectivity.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 19 Sep 2023.

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