mlsanityData to 7 Oct 2026

How to Dogfood Your AI Chat Agent: A Three-Layer Evaluation Framework with Goal-Directed NPC Simulation

arXiv 2608.09939 ↗First posted 8 Jun 2026cs.HC cs.AIcited by 0

On the map: LLM agents and tool use → Social simulation and multi-agent debate

Abstract (arXiv)

Production teams deploying LLM chat agents face a specific quality assurance gap: existing evaluation tools test individual responses or simulate social interactions, but none systematically verify whether real users can achieve their goals through multi-turn conversation. We introduce a three-layer dogfooding framework that bridges this gap by combining canonical question-bank testing (Layer 1), random-walk multi-turn evaluation (Layer 2), and a goal-directed NPC (Non-Player Character) simulator with five structured goal types and a ten-category failure taxonomy (Layer 3). In a longitudinal case study on a production multi-agent system over roughly three months (257 evaluation runs; a 108-scenario NPC suite), we find that the three layers produce complementary regression signals: cross-layer correlation for response quality is weak within a synchronized run (Spearman rho between -0.15 and 0.14) and negative across the longitudinal series (rho down to -0.46), confirming that canonical correctness does not predict goal-directed conversation success. The NPC simulator achieves 77 percent goal achievement at 0.17 dollars per run (6,272x cheaper than human evaluation), enabling daily CI/CD integration with automated PROMOTE/HOLD/ROLLBACK release decisions. We release full prompt templates, the failure taxonomy, and a Python-first replicability guide so that other teams can adopt the framework for their own LLM chat agents.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 12 of its 33 references that are in the map. First posted on arXiv 8 Jun 2026.

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12 of 33 references.

References · 12

  1. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
  2. 2020Towards a Human-like Open-Domain Chatbotcited by 467
  3. 2023SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agentscited by 350
  4. 2017Towards an Automatic Turing Test: Learning to Evaluate Dialogue Responsescited by 98
  5. 2024LLM-Rubric: A Multidimensional, Calibrated Approach to Automated Evaluation of Natural Language Textscited by 81
  6. 2025SimulatorArena: Are User Simulators Reliable Proxies for Multi-Turn Evaluation of AI Assistants?cited by 45
  7. 2026RubricEval: A Rubric-Level Meta-Evaluation Benchmark for LLM Judges in Instruction Followingcited by 19
  8. 2025When AIs Judge AIs: The Rise of Agent-as-a-Judge Evaluation for LLMscited by 16
  9. 2026JudgeSense: A Benchmark for Prompt Sensitivity in LLM-as-a-Judge Systemscited by 10
  10. 2025Mind the Metrics: Patterns for Telemetry-Aware In-IDE AI Application Development using the Model Context Protocol (MCP)cited by 4
  11. 2026CollabEval: Enhancing LLM-as-a-Judge via Multi-Agent Collaborationcited by 4
  12. 2026Automated Self-Testing as a Quality Gate: Evidence-Driven Release Management for LLM Applicationscited by 3

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  1. 2025Mind the Goal: Data-Efficient Goal-Oriented Evaluation of Conversational Agents and Chatbots using Teacher Models
  2. 2025Agentic Persona Control and Task State Tracking for Realistic User Simulation in Interactive Scenarios
  3. 2025Simulating Persuasive Dialogues on Meat Reduction with Generative Agents
  4. 2025Goal Alignment in LLM-Based User Simulators for Conversational AI
  5. 2026Operationalising Multi-Dimensional Evaluation for Conversational Agents: A Scalable, Governed Pipeline with Selective Re-evaluation and Model Benchmarking
  6. 2025The Behavior Gap: Evaluating Zero-shot LLM Agents in Complex Task-Oriented Dialogs
  7. 2026S3Gym: Can LLMs Turn Self-Testing and Self-Judging into Self-Improvement?
  8. 2025The Social Laboratory: A Psychometric Framework for Multi-Agent LLM Evaluation