mlsanityData to 14 Oct 2026

A Progressive Design Study of Visual Encoders and Value Estimation for Replay-Free Parallelized Q-Learning

arXiv 2608.07335 ↗First posted 7 Aug 2026cs.LG cs.AIcited by 0

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

Replay-free parallelized Q-learning removes the large experience replay buffers and target networks used by conventional deep Q-learning, but the role of network architecture in this training regime remains comparatively underexplored. We investigate this question through a progressive three-phase study within the Parallelized Q-Network (PQN) framework. First, we compare eight convolutional encoder topologies on Atari-57 under a common training protocol while jointly considering performance and computational complexity. Second, we integrate Hadamax-style multiplicative feature interactions and explicit pooling into the selected encoder hierarchy. Third, with the visual representation fixed, we compare complete categorical-dueling, ensemble-dueling, and categorical ensemble-dueling value-estimation configurations. The resulting architecture, Aftab, achieves an interquartile mean human-normalized score of 6.592 on Atari-57, compared with 2.715 for our independently rerun PQN reference, with a game-level Probability of Improvement of 0.86. After completing all architecture selection on Atari-57, we evaluate Aftab on Procgen Hard. Aftab achieves a terminal IQM normalized score of 0.418 compared with 0.382 for PQN and increases the normalized area under the learning curve from 0.216 to 0.541, although terminal performance remains heterogeneous across environments. These results show that visual topology, multiplicative representation, and downstream value-estimation design can substantially affect replay-free Q-learning, and that their benefits should be evaluated jointly with computational complexity. The complete Aftab framework, including model definitions, training configurations, reproducibility settings, and raw experimental logs, is open-sourced at https://github.com/tahashieenavaz/aftab

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 14 of its 27 references that are in the map. First posted on arXiv 7 Aug 2026.

Builds on

14 of 27 references.

Closest ancestors · 5

Same direction, newest first

  1. 2025Hadamax Encoding: Elevating Performance in Model-Free Atari21 May
  2. 2024SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning13 Oct
  3. 2024Simplifying Deep Temporal Difference Learning5 Jul
  4. 2024Bigger, Regularized, Optimistic: scaling for compute and sample-efficient continuous control25 May
  5. 2024Stop Regressing: Training Value Functions via Classification for Scalable Deep RL6 Mar

Other references · 9

  1. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  2. 2016Layer Normalizationcited by 5,669
  3. 2016Gaussian Error Linear Units (GELUs)cited by 3,502
  4. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  5. 2017Learning Transferable Architectures for Scalable Image Recognitioncited by 1,101
  6. 2016Deep Exploration via Bootstrapped DQNcited by 527
  7. 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 483
  8. 2019CrossQ: Batch Normalization in Deep Reinforcement Learning for Greater Sample Efficiency and Simplicitycited by 95
  9. 2022EnvPool: A Highly Parallel Reinforcement Learning Environment Execution Enginecited by 62

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  4. 2024FDQN: A Flexible Deep Q-Network Framework for Game Automation
  5. 2023Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games
  6. 2026On BatchNorm Forward Modes in Value-Based Reinforcement Learning
  7. 2025Efficient Reinforcement Learning Through Adaptively Pretrained Visual Encoder
  8. 2025Impoola: The Power of Average Pooling for Image-Based Deep Reinforcement Learning