mlsanityData to 14 Oct 2026

FDQN: A Flexible Deep Q-Network Framework for Game Automation

arXiv 2405.18761 ↗First posted 29 May 2024cs.LGcited by 0

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

In reinforcement learning, it is often difficult to automate high-dimensional, rapid decision-making in dynamic environments, especially when domains require real-time online interaction and adaptive strategies such as web-based games. This work proposes a state-of-the-art Flexible Deep Q-Network (FDQN) framework that can address this challenge with a selfadaptive approach that is processing high-dimensional sensory data in realtime using a CNN and dynamically adapting the model architecture to varying action spaces of different gaming environments and outperforming previous baseline models in various Atari games and the Chrome Dino game as baselines. Using the epsilon-greedy policy, it effectively balances the new learning and exploitation for improved performance, and it has been designed with a modular structure that it can be easily adapted to other HTML-based games without touching the core part of the framework. It is demonstrated that the FDQN framework can successfully solve a well-defined task in a laboratory condition, but more importantly it also discusses potential applications to more challenging real-world cases and serve as the starting point for future further exploration into automated game play and beyond.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 4 of its 7 references that are in the map. First posted on arXiv 29 May 2024.

Builds on

4 of 7 references.

References · 4

  1. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  2. 2016OpenAI Gymcited by 1,736
  3. 2015Prioritized Experience Replaycited by 1,099
  4. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 785

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  1. 2024Transforming Game Play: A Comparative Study of DCQN and DTQN Architectures in Reinforcement Learning
  2. 2025Deep Reinforcement Learning in Applied Control: Challenges, Analysis, and Insights
  3. 2013Playing Atari with Deep Reinforcement Learning
  4. 2025Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic Environments
  5. 2025Automatic Reward Shaping from Confounded Offline Data
  6. 2024Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC
  7. 2024Adaptive Q-Network: On-the-fly Target Selection for Deep Reinforcement Learning
  8. 2024A Comparative Study of Deep Reinforcement Learning Models: DQN vs PPO vs A2C