Hallucination Rates in Language Generation
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Abstract (arXiv)
Language generation in the limit is an elegant model introduced by Kleinberg and Mullainathan [KM24] to formally study language generation by an algorithm that learns solely based on example strings. In this model, an algorithm is said to correctly generate from a language if it never makes an error after some finite time. In contrast, even sophisticated language models are known to regularly hallucinate in practice. In this paper, we initiate the study of language generation in the limit with (infinite) hallucination, i.e., the algorithm may generate incorrect strings infinitely often, but the errors occur at a limited rate (possibly even with 0-measure). We first show that hallucination, even at rate 0, makes generation in the limit strictly more powerful: there are language collections that cannot be generated with finite error but can be generated with infinite error, even when errors occur on a 0-measure set of time-steps. Furthermore, while all countable collections are generatable with finite error, we show a strict hierarchy of (uncountable) language collections characterized by the hallucination rate. This hierarchy extends to breadth, the fraction of the target language generated. While all countable collections can attain the optimal breadth of 1/2 [KW26b], we show strict separation at every breadth and hallucination rate. Finally, we study generation in the limit without repetition, where the algorithm may not repeat strings. This lets us compare the sets of correct and incorrect strings generated, rather than the fractions of correct and incorrect time-steps. Once again, we demonstrate a strict hierarchy at every hallucination rate and breadth. Taken together, these results reveal rich structure in language collections generatable in the limit with hallucination and establish hallucination rate as an important parameter in the theoretical study of language generation.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 31 of its 39 references that are in the map. First posted on arXiv 25 Jul 2026.
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References · 31
- 2023A Survey on Hallucination in Large Language Models: Principles, Taxonomy, Challenges, and Open Questionscited by 1,601
- 2023Calibrated Language Models Must Hallucinatecited by 115
- 2024Language Generation in the Limitcited by 40
- 2024Generation through the lens of learning theorycited by 31
- 2024Exploring Facets of Language Generation in the Limitcited by 28
- 2025Density Measures for Language Generationcited by 21
- 2025Generation from Noisy Examplescited by 20
- 2025Representative Language Generationcited by 19
- 2025On Union-Closedness of Language Generationcited by 17
- 2025Language Generation in the Limit: Noise, Loss, and Feedbackcited by 16
- 2024On Characterizations for Language Generation: Interplay of Hallucinations, Breadth, and Stabilitycited by 14
- 2025Language Generation and Identification From Partial Enumeration: Tight Density Bounds and Topological Characterizationscited by 13
19 more
- 2025Pareto-optimal Non-uniform Language Generationcited by 10
- 2025Language Generation with Infinite Contaminationcited by 10
- 2025Learning Algorithms in the Limitcited by 9
- 2025A Characterization of List Language Identification in the Limitcited by 9
- 2025Language Generation: Complexity Barriers and Implications for Learningcited by 9
- 2026Safe Language Generation in the Limitcited by 9
- 2026Language Generation with Replay: A Learning-Theoretic View of Model Collapsecited by 5
- 2026Mistake-Bounded Language Generationcited by 5
- 2026Characterizing the Effect of Noise in Language Generation in the Limitcited by 4
- 2026On Generation in Metric Spacescited by 4
- 2026Contrastive Identification and Generation in the Limitcited by 4
- 2026On the Price of Privacy for Language Identification and Generationcited by 3
- 2026Differentially Private Language Generation and Identification in the Limitcited by 3
- 2026A Theory of Time-Sensitive Language Generation: Sparse Hallucination Beats Mode Collapsecited by 3
- 2026Flood and Harvest: The Provable Necessity of Trivia for Generating Valuable Mathematics via the Lens of Language Generation in the Limitcited by 2
- 2026Polynomial-Time Mistake-Bounded Language Generationcited by 2
- 2026Globally Consistent Coloring Schemes for Language Identificationcited by 2
- 2026Space-Efficient Language Generation in the Limitcited by 1
- 2026Language Identification with Succinct Machine-Independent Tracescited by 1
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