mlsanityData to 14 Oct 2026

Three-Body Scattering for Generative Modeling

arXiv 2607.18198 ↗First posted 20 Jul 2026cs.LG cs.CVcited by 4

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Abstract (arXiv)

Modern generative models typically rely on an adversarial critic, a prescribed noise-to-data path, or an autoregressive factorization. Instead, we show that a proper distributional energy can induce sample-level motion and provide direct regression supervision for a one-step generator. Three-Body Scattering Modeling (TBSM) for generation turns the energy distance into a constant-size per-projectile interaction: each projectile is attracted toward one real source and repelled from one independently generated source. Conditioned on the projectile and its condition, its expectation equals the 2-Wasserstein gradient-flow velocity of frac12DE2(Pθ,Q). A batch of B frozen-target events yields O(B) sample-level losses, each using one reference for its condition instead of the minibatch-wide all-pairs field used by methods such as Drifting Models. Tracking this conditional expectation online can reduce field noise. Using scattering in frozen image features, TBSM trains one-step generators on ImageNet-256, achieving FID=2.23 with pixel-space PixelDiT-XL and FID=1.63 with latent-space DiT-XL at NFE=1. We provide a design map relating diffusion-related supervision, Drift-like dynamics, and GAN-like objectives. These results establish tracked scattering as a route to high-dimensional one-step generation. Code: https://github.com/sp12138/TBSM.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 61 of its 74 references that are in the map. First posted on arXiv 20 Jul 2026.

Builds on

61 of 74 references.

References · 61

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38 more
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Citing papers per year: 2026: 4.

4 papers.