Improving Weak World Models Behind Strong Agents in Atari Pong
On the map: World models → Latent dynamics models and model-based RL
Abstract (arXiv)
Strong world-model agents frequently contain weak world models. We study this agent-world-model gap by reproducing five visual world-model agents in Atari Pong: DreamerV3, DIAMOND, TWISTER, Simulus, and STORM, with performance comparable to the reported results, and independently evaluating their frozen world models. First, closed-loop rollout diagnosis qualitatively inspects visual trajectories generated by each frozen model under an independently trained policy. All five models exhibit clear visual or dynamical failures, including ball disappearance, incorrect motion, and invalid ball-paddle interactions. Second, under native zero-shot model-based reinforcement learning (MBRL), a new policy is trained entirely within the frozen model from scratch using the agent's native RL procedure, without real-environment training. When evaluated in the real environment, these policies substantially underperform the reproduced agents: DreamerV3 (-5.5 to -20.9), DIAMOND (19.7 to -9.6), TWISTER (17.7 to -13.3), Simulus (20.8 to -11.6), and STORM (18.7 to -21.0), where -21 is the minimum Pong return. This gap also extends broadly across Atari100K. Motivated by the ball-related rollout failures in Pong, we propose Concept-Guided Spatial Regularization (CGSReg), an auxiliary reconstruction loss on task-critical concept regions. We evaluate it under a more challenging pixel-space zero-shot MBRL setting, where policies learn directly from images generated by the frozen world model. Ball-region CGSReg improves pixel-space zero-shot MBRL in DreamerV3, DIAMOND, TWISTER, and Simulus, and also improves closed-loop rollouts in the first three; STORM shows no clear improvement.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 5 of its 21 references that are in the map. First posted on arXiv 16 Jul 2026.
Builds on
5 of 21 references.
Closest ancestors · 2
Same direction, newest first
- 2025Simulus: Combining Improvements in Sample-Efficient World Model Agents17 Feb
- 2023Mastering Diverse Domains through World Models10 Jan
Other references · 3
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2023Retentive Network: A Successor to Transformer for Large Language Modelscited by 613
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Citing papers per year: 2026: 1.
1 paper.
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- 2020Mastering Atari with Discrete World Models
- 2024Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining
- 2024Diffusion for World Modeling: Visual Details Matter in Atari
- 2020Smaller World Models for Reinforcement Learning
- 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
- 2024Learning to Play Atari in a World of Tokens
- 2024Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Games
- 2023STORM: Efficient Stochastic Transformer based World Models for Reinforcement Learning